cool ambush
simple but fun ambush on joe's new mage
417H 96V 2749835X 944C Exits:NS>
Yalla tells your clan 'karbon poofed me'
417H 96V 2749835X 944C Exits:NS> ct sec
You tell your clan 'sec'
417H 96V 2749835X 944C Exits:NS> s
Before the Northern Gate of Neraka
The dark city of Neraka spreads out to the south, the dark minions of
Takhisis filling the streets. A twisted dark spire rises in the middle of
the city, the pinnacle of the Queen's temple. The craggy peaks of the
Khalkist mountains rise around the city, adding their shadows to the film
of ash that floats through the air.
417H 94V 2749835X 944C Exits:NS> s
The North Gate of Neraka
Before you stand tall the iron gates that lead to the town of Neraka.
The rough stone walls that surround the town are blackened and scorched,
several blocks are missing and cracks have appeared. The gates are welcome
to visitors. If visitors dared to enter....
417H 92V 2749835X 944C Exits:NS> s
A Cobbled Lane
The lane leads north-south, into the quiet and strange town. There is a
small sign here, making you aware of the inn nearby. To the east lies the
only stretch of greenery in Neraka - once. What was obviously a small park
has been ruthlessly burnt, signs of campfires and tent markings suggest
that a draconian camp has once been here.
417H 91V 2749835X 944C Exits:NESW>
417H 91V 2749835X 944C Exits:NESW> s
A Cobbled Lane
Nearing the town crossroads, the buildings get bigger and seemingly
better kept. The scorch marks have been replaced with a grubby shade of
white-wash. The sounds of breaking wood can be heard from the inn to the
west. The center of town, the crossroads, lies to the south.
A drunk lies in the gutter and tries to stay conscious.
417H 90V 2749835X 944C Exits:NSW> s
Four Lanes End
You are at the very centre of this foul town. Crossroads lead to all
directions. To the east you can see the temple of Neraka, famed haunt of
Takhisis, Queen of Darkness. From the north comes the sound of drinking and
merriment, the town's local inn.
A stone fountain with an ugly draconian water statue stands here.
417H 89V 2749835X 944C Exits:NESW> s
A Cobbled Lane
The center of the town is much busier than the outskirts, lifting a
little of the gloom and ill-feeling you possess as you walk through the
gates. To the north is the meeting point of the roads that run through
Neraka, to the east is a large building, it looks very much like a supplies
store.
417H 88V 2749835X 944C Exits:NESW> n
Four Lanes End
You are at the very centre of this foul town. Crossroads lead to all
directions. To the east you can see the temple of Neraka, famed haunt of
Takhisis, Queen of Darkness. From the north comes the sound of drinking and
merriment, the town's local inn.
A stone fountain with an ugly draconian water statue stands here.
417H 87V 2749835X 944C Exits:NESW> e
A Cobbled Lane
As you approach the center of town, the familiar bustling of life
returns, but much less than you expected. Several draconians wander past
you, sneering and laughing. The drunks lying in the gutter retreat at their
presence. To the west lies the crossroads of Neraka.
A young kender stands here, looking innocent.
A young kender stands here, looking innocent.
You notice a thieving kender eyeing your possessions.
A thieving kender tried to steal something from you!
417H 86V 2749835X 944C Exits:EW> e
A Cobbled Lane
The narrow and cobbled lane leads east-west through the town of Neraka.
It is unusually quiet, there are no children playing, no women bartering.
The veil of night seems to close early on this town.
417H 85V 2749835X 944C Exits:EW> e
A Cobbled Lane
The lane continues in an east-west direction, leading to the west gate.
The famed temple of Neraka, legendary haunt of Takhisis, can be seen to the
northeast. The temple is bathed in shadows, although it sits on a small
rise with no buildings to block its light.
417H 84V 2749835X 944C Exits:NEW> e
e
The East Gate of Neraka
Before you stand tall the iron gates that lead to the town of Neraka.
The rough stone walls that surround the town are blackened and scorched,
several blocks are missing and cracks have appeared. The gates are welcome
to visitors. If visitors dared to enter....
417H 83V 2749835X 944C Exits:EW> e
A Rocky Path
Leaving the east gate of Neraka, the trail becomes uneven and difficult
to walk on. It leads to the east, where it can be seen in the distance
passing through and over rocky hills and passes.
417H 81V 2749835X 944C Exits:EW> A Rocky Path
The rocky trail leads east and west, blocked on the sides by large
ridges, unclimbable even by skilled kender. The ridges block out a lot of
the sun, leaving an orange glow that reflects off fragments of quartz that
are to be found in this range. Several disused mine shafts litter the area
and are said to be very dangerous.
417H 79V 2749835X 944C Exits:EW> e
A Path Through Rocky Hills
The hill sides around are covered in loose stones of all sizes, from
pebbles to large boulders. Small slides of pebbles rain down on you, better
stay wary in case a boulder follows them. The trail leads east, into a
section that looks far more dangerous than the path west.
417H 77V 2749835X 944C Exits:EW> e
A Path Through Rocky Hills
Although the rocks on the hillsides appear much larger than before, you
are relieved to see that some sort of netting covers most of them. Almost
invisible to the eye, the netting keeps them all in place and makes passage
safer for the traveller. The trail leads east onto a path or west through
the rocky hills.
417H 75V 2749835X 944C Exits:EW> s
Alas, you cannot go that way...
417H 75V 2749835X 944C Exits:EW> e
A Path in the Loft Foothills
The ground becomes much rockier here, as three paths extend from here.
To the south you can see a system of hills skirting the Khalkists. To the
west of here is the eastern edge of the Khalkists, while to the east are
the Loft Hills.
An old looking sign is here, stuck in the ground.
417H 73V 2749835X 944C Exits:ESW> s
Eastern Edge of the Khalkist Mountains
Bleak and deserted, this desolate road leads into the eastern edge of
the mighty Khalkists. Craggy, jagged black foothills extend to the north,
while to the east the greener, more rounded tops of the Loft Foothills can
be seen.
417H 71V 2749835X 944C Exits:NS> s
Skirting the Khalkist Mountains
These craggy foothills which border the eastern edge of the Khalkist
mountains continue here. A large, jagged, almost triangular rock formation
springs from the ground here. Probably formed by a once active volcano, the
rock appears to almost melt into the black granite which serves as the
trail.
An old looking wooden sign has been nailed to a tree stump.
s
417H 69V 2749835X 944C Exits:NSW> s
A Rocky Trail in the Khalkist
This rocky trail is steep and treacherous. The craggy tops of the
mountains cast dark shadows all across the trail. Gazing south, you can see
a lake nestled in the tops of several foothills.
417H 67V 2749835X 944C Exits:NS> s
Skirting the East Edge of the Khalkists
There is something strange about the trail here. Dark, gray ashes float
lazily in the air like snow. Looking south, you see that the entire road is
covered in these ashes. Perhaps there is a volcano nearby?
417H 65V 2749835X 944C Exits:NS> s
An Ash Covered Road
This road is covered with dark gray ash. Many footprints can be seen
through the thick layer of ash that covers the road, and all of the trees
and rocks surrounding this road are also gray. The air is filled with a
blizzard of ashen flakes whenver your foot touches the road, giving this
place a particularly eerie feeling.
417H 63V 2749835X 944C Exits:ND> s
Alas, you cannot go that way...
417H 63V 2749835X 944C Exits:ND> s
Alas, you cannot go that way...
417H 63V 2749835X 944C Exits:ND> d
Alas, you cannot go that way...
417H 63V 2749835X 944C Exits:ND> s
Foothills of the Khalkists
The foothills of the Khalkists are much like the mountains themselves:
black, barren, craggy, and, above all, dangerous. Most of these trails that
wind through the jagged ridges and steep inclines of the Khalkists were
created by the Dragonarmies in their pursuit of world power.
417H 61V 2749835X 944C Exits:EU> s
Alas, you cannot go that way...
417H 61V 2749835X 944C Exits:EU> s
Alas, you cannot go that way...
417H 61V 2749835X 944C Exits:EU> Alas, you cannot go that way...
417H 61V 2749835X 944C Exits:EU> e
Foothills of the Khalkists
The foothills of the Khalkists are tall, craggy, barren hills. Dark
clouds almost always seem to brood overhead, and vultures and rattlesnakes
frequent this treacherous trail. Dangerous and treacherous, the trail only
seems to get steeper west of here.
You sense a life form.
417H 59V 2749835X 944C Exits:EW> e
On a Cool Road
Amidst the cool breezes and verdant expanses of grasses is this cool
road. Composed of mulch and dark black soil, the road curves east towards
the Khurman Sea and south towards the Khalkist mountains. This seems to be
a favored resting place of travelers, as there are several charred circles
near the path here where the grass grows shorter. A large apple tree
provides shade over these campsites, as well as food and protection from
the elements. The cool breeze continues, undaunted, rolling in off of the
waves of the Khurman Sea, making you feel relaxed if but for a moment.
A large tree of ripe apples grows here.
A small roll of bread lies here. [8]
A wooden signpost has been hammered into the ground here.
A young mage walks here, dirty with dust from the road.
A kender bard rests in the shade of an apple tree here.
417H 57V 2749835X 944C Exits:ESW> s
On a Cool Road
A flat, wavy sea of grass expands around you. Wildflowers break the
verdant monotony of the vegetation underfoot occasionally, and several wild
fruit trees and roses also dot this path of mulch. A cool breeze blows in
from the northeast. The Khurman Sea, also known as the Bay of Balifor, is
not far from here. In the distance to the south, beyond several foothills,
you can barely make out the towering peaks of the Khalkhist Mountains.
A large, black vulture circles overhead, perhaps anticipating your fate. (red aura)
417H 55V 2749835X 944C Exits:NS> s
A Road in the Hills
This rough road winds its way through foothills near the Khalkist
Mountains which lay to the west. Lush, flat plains extend to the east and
northeast. These hills are green, dotted by the occasional dark grey
boulder, probably the result of a recent avalanche. No signs of life or
civilization can be seen in sight, as there are few footprints and no wagon
ruts on this rugged road.
A primitive looking human travels the hills here. (red aura)
417H 53V 2749835X 944C Exits:NSW> s
Skirting the Khalkist Mountains
The lands of Ak-Tubal and Kalin Ak-Phan stretch out to the east. They
are flat, dry, grassy plains infamous for their unbearable heat during the
Summer Solstice. Although the conditions can be harsh, you can see several
clumps of hardwoods providing some shade for travellers. Far east beyond
the huge plains you can barely make out the glittering waves of the Khurman
Sea. The altitude descends north of there, though to the south you can see
the jagged, towering peaks of the mighty Khalkist Mountains.
417H 51V 2749835X 944C Exits:NS> s
Skirting the Khalkist Mountains
Hills rise up all around you. Gargantuan grey slabs of stone seem to
spring from the earth as the cold, snowy peaks of the Khalkists spring up
around you. Gazing to the west you notice a huge column of black smoke
rising into the air. Brilliant crimson dust spews into the air as a distant
volcano erupts. The ground shakes lightly, thought it must be quite
stronger closer to the volcano. The road is barely visible now, as sheer
walls of rock flanking the bottoms of mountains are all about you.
417H 49V 2749835X 944C Exits:ND> s
Alas, you cannot go that way...
417H 49V 2749835X 944C Exits:ND> d
Skirting the Foothills
The narrow road twists and winds around the larger foothills here.
These hills are the southern extent of the mightly Khalkist Mountains which
loom over you to the north. The peaks are such a bleak, dark grey, they
almost look charred against the sky. To the south the rocky road flattens
somewhat into more hilly foothills while those to the north only become
more treacherous and rocky. In the distance you can see faint signs of
s
smoke barely rising above the foothills far to the southwest.
A sign on a post is standing here.
417H 47V 2749835X 944C Exits:EWU> w
Alas, you cannot go that way...
417H 47V 2749835X 944C Exits:EWU> s
Skirting the Foothills
This narrow road winds a treacherous path through these grim foothills.
The trail is rocky and somewhat unstable, through clumps of pine trees and
the occasional hardwood, though other than that the terrain is rather
monotonous. The land is hilly, though not altogether rugged, as most of the
hillsides that you are forced to travel are grassy or covered with small
rocks. The jagged, violent peaks of the Khalkist Mountains sneer at you
high above to the north.
417H 45V 2749835X 944C Exits:ES> s
The Arched Bridge
The long and narrow bridge sways in the strong circulating winds that
have come down from the hillsides. The bridge crosses a canyon that is
deeper than any vallenwood is tall. You can see a cold river flow through
the canyon during the day, and frozen solid at night. The railing is about
five feet high, protecting travellers and their beasts of burden. The land
to the north is hilly, and far off you see the great Khalkist mountain
range glaring at you, their jagged peaks spearing eagerly at the sky.
Peering below to the east, you can see the outlines of the Hedge. This
marks the boundaries of the Silvanesti Forest.
417H 43V 2749835X 944C Exits:NS> A Narrow Road
This narrow road winds a treacherous path through these grim foothills.
The trail is rocky and somewhat unstable, through clumps of pine trees and
the occasional hardwood, though other than that the terrain is rather
monotonous. Black smoke hangs lazily in the air, most likely coming from a
village you see a little ways west of here. Small hills to the south flank
these rocky hills you travel, while to the north you can make out towering
mountains and impressive foothills.
417H 41V 2749835X 944C Exits:NW> ct keep it busy
You tell your clan 'keep it busy'
417H 41V 2749835X 944C Exits:NW> s
Alas, you cannot go that way...
417H 41V 2749835X 944C Exits:NW> s
Alas, you cannot go that way...
417H 41V 2749835X 944C Exits:NW> w
Outside the Village of Twendle
The village of Twendle appears to be a small human settlement nestled
deep within the heart of these gently rolling foothills. Looking into the
village, you see many men trading and arguing, along with the occasional
mother with a trail of children behind her. The stone huts spew thin, black
wisps of smoke into the cold air. Sparse forest surrounds the settlement,
though the hills are still relatively barren.
417H 39V 2749835X 944C Exits:EW> s
Alas, you cannot go that way...
417H 39V 2749835X 944C Exits:EW> w
A Frosty Path Through Twendle
The air is rich with the smell of smoke mixed with that of roasting
lion meat. The frost relentlessly covers the path, and you see many
footprints leading east and south. While only a small settlement near the
mountains, many merchants now travel through the barbarian village on their
way to Lantern to the west or Delphon to the north. Most of the caravans
must be forced to travel around the village, though, as this path is not
suitable for wagons.
A wild horse is here galloping about freely.
A primitive looking human squats here, skinning a lion.
417H 38V 2749835X 944C Exits:NES> s
A Frosty Path Through Twendle
This grassy path, etched in deep, white frost, winds its way through
several huts. Though populated, this village is strikingly quiet and the
barbaric humans that pass you seem apprehensive. The huts are made of stone
with thatched roofs and look rather crude, though stable. Skirting the
foothills of the Khalkists north of here, many travelers pass through this
village, though not all of them receive a warm welcome. The air is quiet
and peaceful, filled with the distant giggle of laughing children, though
their voices are soon hushed.
417H 37V 2749835X 944C Exits:NSW> w
A Frosty Path Through Twendle
This grassy path, etched in deep, white frost, winds its way through
several huts. Though populated, this village is strikingly quiet and the
barbaric humans that pass you seem apprehensive. Smoke drifts lazily by,
carrying with it the smell of roasting lion meat. Nestled near the
Khalkists to the north, this village would be in a very precarious position
in the event of an avalanche.
A wild horse is here galloping about freely.
A small, dirty child plays quietly here. (white aura)
417H 36V 2749835X 944C Exits:ESW> s
The squeaky whirring of a pottery wheel fills the air as you enter the hut.
The Potter's Hut
Unlike the other huts in the village, there is no fire in this one.
Where the fire pit would be, a large, crude pottery wheel sits. Obviously
the home of a craftsman, you notice many pots lining crude shelves along
the walls. Though primitive in appearance and a little lopsided, there is a
strange, raw beauty to many of the pots you see scattered about the room.
An elder barbarian sits at his pottery wheel, ignoring you.
417H 35V 2749835X 944C Exits:N> w
Alas, you cannot go that way...
417H 35V 2749835X 944C Exits:N> n
A Frosty Path Through Twendle
This grassy path, etched in deep, white frost, winds its way through
several huts. Though populated, this village is strikingly quiet and the
barbaric humans that pass you seem apprehensive. Smoke drifts lazily by,
carrying with it the smell of roasting lion meat. Nestled near the
Khalkists to the north, this village would be in a very precarious position
in the event of an avalanche.
A wild horse is here galloping about freely.
A small, dirty child plays quietly here. (white aura)
417H 34V 2749835X 944C Exits:ESW> w
Outside the Village of Twendle
You are outside a small village nestled deep within these hills. The
sounds of the village drift from the stone walls of several homes and
stores. Looking into the village, you see many men trading and arguing,
along with the occasional mother with a trail of children behind her. The
stone huts spew thin, black wisps of smoke into the cold air. It is a human
settlement, and the few inhabitants you can see from here look hardy and
well prepared, as does their settlement, for the harsh winters they receive
here.
417H 33V 2749835X 944C Exits:ESW> w
w
A Scenic Road
Smoke lazily rises into the air, drifting in from the east where you
can see a small village that seems to appear out of nowhere amongst these
gently rolling hills. Larger hills loom to the southeast. Several pine and
deciduous trees dot the hillsides, though other than those and a few shrubs
the hills are rather barren. To the east is the entrance to a small village
while west of here the road bends around the hillsides.
A barbarian hunter roams the hillsides here, in search of his kill.
417H 31V 2749835X 944C Exits:EW> w
A Wooden Bridge
The sky is gloomy and an occassional snowflake falls from the sky. The
bridge you stand on is made of solid spruce and loose dirt is packed in the
cracks to ensure that the many horses and caravans can travel effortlessly.
Below you, the River Torath gushes mightly with its blue colour reflecting
the high silt content of this glacially fed river. You shudder to imagine
trying to navigate this rapidly flowing stream and after seeing a large
chunk of ice drift by, you realize that to try to navigate on this river
would be impossible.
A traveling mercenary is here, seeking employment.
417H 29V 2749835X 944C Exits:EW> w
Western Bank of the Torath River
This is a dry, dusty riverbank on the Torath River. Small, dried up
shrubs line the muddy banks of this small, rushing river, and the air here
is slightly colder due to the mist from the river. Although you see no
signs of life in the river from here, several poor looking fishermen walk
along the banks with shoddy poles. The sound of rushing water hang heavily
in the cold air, and a large wooden bridge crosses the river to the east.
w
A large, brown mountain lion prowls the foothills here.
417H 27V 2749835X 944C Exits:NEW> w
A Cold Dry Road
This cold, dry, road winds its way east and west across a small, dry
plain. In the distance to the northeast you can see small foothill flanking
this rather uninteresting, barren plain. The soil is sandy and rocky, and
as a result of this almost no vegetation grows here. A chilly, bitter
breeze whirls about you, sending pebbles from the road flying into your
face. The sounds of a river drift in from the east.
417H 25V 2749835X 944C Exits:EW> w
A Twisty Road
This rocky, barren road twists eastward and downward here. Scaling the
side of the valley, the twisty road gently leads out of the valley. Looking
west you can see a small town nestled within the dusty floor of the valley.
The air is dry and cold, the soil sandy and barren. Why anyone would build
a town in such a valley is inconceivable, aside from the fact that this is
a popular, well-traveled merchant route.
A large, brown mountain lion prowls the foothills here.
A large, brown mountain lion prowls the foothills here.
417H 23V 2749835X 944C Exits:ED> w
Alas, you cannot go that way...
417H 23V 2749835X 944C Exits:ED> w
Alas, you cannot go that way...
417H 23V 2749835X 944C Exits:ED> Alas, you cannot go that way...
417H 23V 2749835X 944C Exits:ED> fla
Alas, you cannot go that way...
417H 23V 2749835X 944C Exits:ED> Relaxed, you flap your arms to rejuvenate your energy.
You feel less tired.
417H 104V 2749835X 944C Exits:ED> d
w
w
Yalla tells your clan 'i went out to the tundra'
417H 104V 2749835X 944C Exits:ED> A Dry Cold Road
Crawling up the western ridge of the valley, this road begins and ends
its ascent here, with a small road leading south towards a small town.
Wisps of smoke drift up into the calm, cold air, carrying with it the
sounds of the small village, though they are distant and small. Nothing
grows here, nor can you see any signs of trees or other vegetation along
the path as it winds its way up into the mountains. Several large boulders
break the stifling monotony of this path.
The road leads down along the slight slope of a barren valley. To the
east the road ascends slightly, and looking down into the valley you can
see a small town. The faint smell of cooking fires hangs timidly in the
windless air. Barren, rocky soil expands around you, void of any life
whatsoever. Frigid, bitter air offers little comfort on this tedious
journey. The valley floor awaits below.
429H 115V 2749835X 944C Exits:EW> ct k
A Sloping Road
The road leads down the slight slope of a barren valley. To the east
the road ascends slightly, and looking south along a cobblestoned path you
can see a small town. The faint smell of cooking fires hangs timidly in the
windless air. Barren, rocky soil expands around you, void of any life
whatsoever. Frigid, bitter air offers little comfort on this tedious
journey. The valley floor awaits below.
429H 113V 2749835X 944C Exits:ESW> w
You tell your clan 'k'
429H 113V 2749835X 944C Exits:ESW> w
A Sloping Road
Dry, cold air accommodates this downward sloping road which leads down
the slight slope of the barren valley side. Rocky soil, held together
loosely by the long dead roots of a once thriving forest, serves as the
road upon which you travel. Curving upward out of the valley, the sounds of
forceful gales hover above. Other than that of the wind, little noise
permeates the air save for the occasional squawk of a wayward vulture.
429H 111V 2749835X 944C Exits:EU> Alas, you cannot go that way...
429H 111V 2749835X 944C Exits:EU> w
Alas, you cannot go that way...
429H 111V 2749835X 944C Exits:EU> u
At the Edge of a Small Valley
Skirting the edge of a dry, dusty valley, the road winds its way down
and north here. The air looks much more tumultuous to the north, as great,
howling gusts of wind offer a mere prelude to the dry Plains of Dust which
expand to the northwest. As you gaze over the contents of the valley, you
notice a small town nestled deep in the valley. Wisps of black smoke drift
lazily into the air, and signs of life become more apparant as there are
many visible footprints, not yet covered by dust.
429H 109V 2749835X 944C Exits:ND> w
Alas, you cannot go that way...
429H 109V 2749835X 944C Exits:ND> w
Alas, you cannot go that way...
429H 109V 2749835X 944C Exits:ND> n
At the Edge of the Plains
Stretching westward, as far as the eye can see, the great, billowing
dust clouds and frigid, bitter winds of the Plains of Dust await your
travel. The road bends south here, starting to descend into what looks like
a dry valley. It looks almost like a canyon, as it is very dry and you can
see no plants growing. Perhaps it was a pre-cataclysm river, though
whatever ancient waters have flowed there have since dried up. The winds
from the glacier south of here die down somewhat, though a steady,
relentless northern breeze drifting from the Plains of Dust can still
readily be felt.
429H 107V 2749835X 944C Exits:SW> w
East Road
The Plains of Dust surround you. Barren, rocky soil offers little
vegetation, only monotony. Icereach and the Icewall glacier cannot be seen
from this distance, though you can feel their bitter winds. This road winds
its way east to where the dust clouds that billow about the plains
diminish, and west towards the city of Tarsis. Pale white clouds hang
lazily in the air when you speak and breath, until a strong gust of wind
destroys them. The landscape is barren and rocky, and your feet are numb
despite all efforts to protect them.
429H 105V 2749835X 944C Exits:NEW> w
East Road
This road cuts a relatively east-west path across the Plains of Dust.
Chilling gusts of wind rolling off of the Plains collide with the icy,
southern gusts which originate in Icewall. Barren, rocky soil offers little
comfort from the relentless winds, and the only sign of life you can see
are deep wagon ruts on this well-travelled road from merchant carvans. The
caravans usually rest in some of the smaller villages that have been built
up around the Torath river east of here before making the long trek across
the plains.
429H 103V 2749835X 944C Exits:NEW> w
East Road
The road continues east and west here, surrounded by the chilly
monotony of the Plains of Dust. Icy gusts of wind tear relentlessly at you
from the south as they drift violently in from the depths of the Icewall
glaciers. Clear skies expand overhead, as rain is a commodity in these
parts of Krynn. You can barely make out Tarsis, lying nestled in the heart
of the plains west from here. More dust greets you to the east.
429H 101V 2749835X 944C Exits:NEW> w
East Road
A jaded, frigid, azure sky expands above you, a swirling sea of cloud
and wind. Pummeling you from the south, glacial winds send clouds of dust
billowing around you. The howling winds scream into your ears and tear at
your clothes, as if rogue, elemental scavengers. Barren, rocky soil offers
little comfort from the relentless winds, and the only sign of life you can
see are deep wagon ruts on this well-travelled road, most of which seem to
be headed east to west, towards the city of Tarsis.
A large, black vulture circles overhead, perhaps anticipating your fate. (red aura)
You sense a life form.
A traveling merchant rests here after a long journey.
You notice the bandit eyeing your possessions.
The bandit comes out of hiding.
The bandit misses you with his hit.
429H 99V 2749835X 944C [Buc:Perfect] [the bandit:Perfect] Exits:EW> w
You can't do that while fighting.
429H 99V 2749835X 944C [Buc:Perfect] [the bandit:Perfect] Exits:EW> w
You can't do that while fighting.
429H 99V 2749835X 944C [Buc:Perfect] [the bandit:Perfect] Exits:EW> fle
You flee head over heels.
East Road
The road continues east and west here, surrounded by the chilly
monotony of the Plains of Dust. Icy gusts of wind tear relentlessly at you
from the south as they drift violently in from the depths of the Icewall
glaciers. Clear skies expand overhead, as rain is a commodity in these
parts of Krynn. You can barely make out Tarsis, lying nestled in the heart
of the plains west from here. More dust greets you to the east.
429H 97V 2749835X 944C Exits:NEW> w
East Road
A jaded, frigid, azure sky expands above you, a swirling sea of cloud
and wind. Pummeling you from the south, glacial winds send clouds of dust
billowing around you. The howling winds scream into your ears and tear at
your clothes, as if rogue, elemental scavengers. Barren, rocky soil offers
little comfort from the relentless winds, and the only sign of life you can
see are deep wagon ruts on this well-travelled road, most of which seem to
be headed east to west, towards the city of Tarsis.
A large, black vulture circles overhead, perhaps anticipating your fate. (red aura)
A bandit is here, preying on helpless travellers. (red aura)
A traveling merchant rests here after a long journey.
429H 95V 2749835X 944C Exits:EW> w
The Road to Tarsis
This, the road to Tarsis, strides boldly through the Plains of Dust,
plunging eastward through the plains and west towards the exotic city of
Tarsis. Glacial winds gust in from the south, hampering your journey. The
plains respond to these forceful winds, born in the heart of Icewall, with
incredible dust storms that constantly threaten to encroach upon Tarsis and
the roads leading to her. Very few plants have the will or tenacity to try
growing on these rocky soils, and the slightest green of a stubborn moss is
a sight for sore eyes.
A large, black vulture circles overhead, perhaps anticipating your fate. (red aura)
429H 93V 2749835X 944C Exits:EW> w
Outside the East Gate of Tarsis
You find yourself outside the east gate of Tarsis. The sounds and
smells of the city greet you warmly; to the west the smell of freshly baked
bread, and the chatter of merchants both drift in on a firm, cold breeze.
Cold, dry, desolate plains expand to the east of you. Cold gusts of wind
swirl about, sending clouds of dust billowing about you. This road is well
travelled by merchants, but only those who are brave enough, or, in some
cases, greedy enough, to brave the freezing winds that roll violently from
the Icewall Glacier, clashing with those of the Plains of Dust.
429H 91V 2749835X 944C Exits:EW> w
East Gate of New Tarsis
Here at the east end of New Tarsis, a sturdy gate stands ready to seal
the city from any threat. The finest oak, imported from the northern
forests, swings on stout iron hinges. A heavy iron bar can be slotted into
notches in the walls themselves to prevent the gate's being opened. Stone
walls stretch to the north and south.
A Tarsian guard stands here, turning away undesirables from the city.
A Tarsian guard stands here, turning away undesirables from the city.
429H 89V 2749835X 944C Exits:NESW> w
Eastern Avenue
This broad paved street runs east to west, toward the center of the
city. A formidable wooden building lies to the south. A street lamp, with a
road sign hanging from it, illuminates the intersection.
429H 88V 2749835X 944C Exits:NESW> w
Eastern Avenue
The wide road ends in a small intersection to the east and leads toward
the center of New Tarsis to the west. The smooth, wide road is alive with
people hurrying here and there, each one going about his business.
429H 87V 2749835X 944C Exits:ESW> w
Eastern Avenue
Dwarven craftsmen took pride in the work it took to lay these paving
stones. The road is wide and smooth with barely a joint or a seam to be
seen. The street is wide enough for two wagons to pass side by side. A
friendly tavern lies to the south, and the road runs east and west.
A stray pet dog pauses to sniff something on the ground.
429H 86V 2749835X 944C Exits:ESW> w
Eastern Avenue
Eastern Avenue is newly finished, with fresh stone pavers lining the
wide, straight way. From the west come the unmistakable sounds of water
burbling and splashing, and the shouts of commerce.
429H 85V 2749835X 944C Exits:EW> w
New Tarsis Square
Here stands the great Fountain of Tarsis, sole remaining artifact of
the original city. The new pavement has been carefully matched to the few
pieces of old that surround the fountain. The sounds and smells of city
life waft in from all directions.
The great fountain of old Tarsis stands here.
Yalla tells your clan 'he still poofing me'
429H 84V 2749835X 944C Exits:NESW> w
Western Way
The bustle of horsecarts, merchants and townspeople moving along this
wide street marks it as a main arterial to the business areas of Tarsis.
The great fountain in the central square splashes noisly to the east, while
from the north come the sounds of tradesmen hawking their wares.
A carrion crow scavenges in the rubble, looking for food.
429H 83V 2749835X 944C Exits:NEW> e
New Tarsis Square
Here stands the great Fountain of Tarsis, sole remaining artifact of
the original city. The new pavement has been carefully matched to the few
pieces of old that surround the fountain. The sounds and smells of city
life waft in from all directions.
The great fountain of old Tarsis stands here.
429H 82V 2749835X 944C Exits:NESW> s
South Main Street
This was one of the first sections of Tarsis to be rebuilt. The newly
paved street has begun to accumulate the litter of a living city, as heavy
traffic comes through daily. To the north is Tarsis Square, and to the
south areas of commerce.
429H 81V 2749835X 944C Exits:NESW> s
There is lightning in the sky.
429H 81V 2749835X 944C Exits:NESW> s
South Main Street
This once was an area for turning oxcarts. Now it is one of the main
thoroughfares in and out of Tarsis. Heat ripples out from the building to
the west, along with the clang of metal upon metal.
A mercenary stands here, protecting New Tarsis under orders from the Thane.
429H 80V 2749835X 944C Exits:NESW> s
South Main Street
The wide street runs north and south through the southern end of New
Tarsis. From the north comes the unmistakable sound of a city doing
business, and from the south comes a quieter, more peaceful feeling.
A stray pet dog pauses to sniff something on the ground.
A mercenary stands here, protecting New Tarsis under orders from the Thane.
429H 79V 2749835X 944C Exits:NS> s
South Main Street
Traffic on the busy street is quiet sedate here. A small lane leads off
to the west and to the south there appears to be an intersection. The
sounds of a bustling city waft in on the breezes from the north.
429H 78V 2749835X 944C Exits:NSW> s
South Main Street
Traffic on the busy street has thinned out here. To the north, the city
throbs with the sounds of the living center of New Tarsis. Far to the
south, one can just make out the huge southern gate. To the west, the
sweeping majesty of Thane's Road leads to the palace grounds while to the
east, a pleasant lane meanders through a grove of young Vallenwood. A
streetlamp burns atop a metal pole, illuminating the intersection.
429H 77V 2749835X 944C Exits:NESW> s
South Main Street
The smooth, paved street is all but deserted. To the south lies the
huge gate which keeps New Tarsis's south wall secure. The sounds of a city
doing business waft on the northerly breezes.
429H 76V 2749835X 944C Exits:NES> s
The Southern Gates of Tarsis
Where once the road ended in a pile of rubble, there now stands an
impressive wooden gate flanked by burning torches. It, and the stone wall
extending to the east and west on either side, keeps Tarsis safe from
whatever evil may lurk in the frozen wastes to the south.
A Tarsian peasant whistles happily on his way to work. (white aura)
A carrion crow scavenges in the rubble, looking for food.
A Tarsian guard stands here, turning away undesirables from the city.
A Tarsian guard stands here, turning away undesirables from the city.
429H 75V 2749835X 944C Exits:NESW> s
Outside the South Gates of Tarsis
Leaving the safety of the city walls of Tarsis behind, you step onto
the beginnings of Old Coast Road which leads south towards the wastelands
of the tundra and eventually on to the icewall. The guards wave you a
hearty goodbye and chuckle quietly to themselves as you seek to venture
beyond the walls of the fair city of Tarsis. A long road lies ahead of you
to the south, and the walls of Tarsis tower over you to the north.
429H 73V 2749835X 944C Exits:NSW> s
s
On Old Coast Road
You move swiftly along the old road that once lead to the coast. With
the cataclysm came the end of the ocean that was once here, and Tarsis
became landlocked forever. The road winds its way south towards the vast
spanse of the tundra and the far reaches of the icewall. Tarsis the
Beautiful can still be seen a little ways to the north.
429H 71V 2749835X 944C Exits:NS> s
On Old Coast Road
You move swiftly along the old road that once lead to the coast. With
the cataclysm came the end of the ocean that was once here, and Tarsis
became landlocked forever. The road winds its way south towards the vast
spanse of the tundra and the far reaches of the icewall. Tarsis the
Beautiful can still be seen a little ways to the north.
429H 69V 2749835X 944C Exits:NS> s
You pull your cloak tightly around you as a cool breeze blows in from the south.
On Old Coast Road
All of a sudden, a path appears to the east. Strangely enough, stepping
a few feet north or south, it can't be seen. Only when directly west of it.
You can continue your long journey along the old coast road towards
the cold white plains of the tundra or visit the strange new path or even
turn back to the distant city of Tarsis.
429H 67V 2749835X 944C Exits:NES> On Old Coast Road
The road makes a sharp turn east here and continues on through the
cool desert around you. The warmth of the north is a fading memory, and you
suspect that it is due to the arctic winds that blow up from the icewall.
429H 65V 2749835X 944C Exits:NE> Alas, you cannot go that way...
429H 65V 2749835X 944C Exits:NE> ct leaving tarsis
You tell your clan 'leaving tarsis'
429H 65V 2749835X 944C Exits:NE> s
Alas, you cannot go that way...
429H 65V 2749835X 944C Exits:NE> e
On Old Coast Road
Just as quickly as it turned east, the old coast road turns again to
the south. A huge tree to the west of the road creates a bit of shade here,
which you avoid like the plague, as the desert cool is barely tolerable
under a warm sun. Much to your dismay, you can see that the old coast road
continues on for quite a ways more.
429H 63V 2749835X 944C Exits:SW> e
Alas, you cannot go that way...
429H 63V 2749835X 944C Exits:SW> s
On Old Coast Road
Your legs become weak and tired as you continue on your endless
journey across the cold deserts south of Tarsis. You wonder if this road
will ever end, and as you continue to peer into the horizon, you fear that
it won't. Wishing you had turned back to Tarsis some time ago, you continue
on.
A bottled firefly is lying on the ground.
429H 61V 2749835X 944C Exits:NS> s
On Old Coast Road
Your legs become weak and tired as you continue on your endless
journey across the cold deserts south of Tarsis. You wonder if this road
will ever end, and as you continue to peer into the horizon, you fear that
it won't. Wishing you had turned back to Tarsis some time ago, you continue
on.
429H 59V 2749835X 944C Exits:NE> e
On Old Coast Road
Your legs become weak and tired as you continue on your endless
journey across the cold deserts south of Tarsis. You wonder if this road
will ever end, and as you continue to peer into the horizon, you fear that
it won't. Wishing you had turned back to Tarsis some time ago, you continue
on.
429H 57V 2749835X 944C Exits:SW> e
Alas, you cannot go that way...
429H 57V 2749835X 944C Exits:SW> s
On Old Coast Road
Your legs become weak and tired as you continue on your endless
journey across the cold deserts south of Tarsis. You wonder if this road
will ever end, and as you continue to peer into the horizon, you fear that
it won't. Wishing you had turned back to Tarsis some time ago, you continue
on.
429H 55V 2749835X 944C Exits:NS> s
On Old Coast Road
You pull the hood of your cloak over your head, protecting your cheeks
from the biting wind swirling around you. Peeking out from under the hood,
you can just barely make out the tops of some small buildings up ahead of
you to the southeast.
429H 53V 2749835X 944C Exits:NS> e
Alas, you cannot go that way...
429H 53V 2749835X 944C Exits:NS> s
On Old Coast Road
You pull the hood of your cloak over your head, protecting your cheeks
from the biting wind swirling around you. Peeking out from under the hood,
you can just barely make out the tops of some small buildings up ahead of
you to the southeast.
429H 51V 2749835X 944C Exits:NE> s
Alas, you cannot go that way...
429H 51V 2749835X 944C Exits:NE> e
On Old Coast Road
The road makes another sharp turn here, and continues its way winding
in a south easterly direction. The buildings that you saw in the distance
have gotten closer now, and you hope that they will soon be upon you. You
march along down the old road.
429H 49V 2749835X 944C Exits:SW> e
Alas, you cannot go that way...
429H 49V 2749835X 944C Exits:SW> e
Alas, you cannot go that way...
429H 49V 2749835X 944C Exits:SW> archery s 4 p 3 a 2
Speed: 4, Power: 3, Accuracy: 2
429H 49V 2749835X 944C Exits:SW> s
On Old Coast Road
The road makes another sharp turn here, and continues its way winding
in a south easterly direction. The buildings that you saw in the distance
have gotten closer now, and you hope that they will soon be upon you. You
march along down the old road.
429H 47V 2749835X 944C Exits:NE> s
Alas, you cannot go that way...
429H 47V 2749835X 944C Exits:NE> s
Alas, you cannot go that way...
429H 47V 2749835X 944C Exits:NE> e
On Old Coast Road
With the buildings directly in front of you now, you can see that you
are near some small community. It quickly strikes your attention that this
is a very odd place to set up a community, but your tired legs and
exhausted body tell you that you don't really care.
429H 45V 2749835X 944C Exits:EW> e
e
On Old Coast Road
With the buildings directly in front of you now, you can see that you
are near some small community. It quickly strikes your attention that this
is a very odd place to set up a community, but your tired legs and
exhausted body tell you that you don't really care.
429H 43V 2749835X 944C Exits:EW> On the Outskirts of a Small Community
After your long journey, you hardly notice the faded, flaking paint that
adorns most of the buildings you see. Nor do you notice the dull, lifeless
faces of the residents of Zeeriak. Your only thoughts are of the shabby inn
you see in the distance.
429H 41V 2749835X 944C Exits:EW> e
On the Outskirts of a Small Community
After your long journey, you hardly notice the faded, flaking paint that
adorns most of the buildings you see. Nor do you notice the dull, lifeless
faces of the residents of Zeeriak. Your only thoughts are of the shabby inn
you see in the distance.
A poor Zeeriak citizen is panhandling here.
429H 39V 2749835X 944C Exits:EW> gather
You can not use gather just yet.
429H 39V 2749835X 944C Exits:EW> l
On the Outskirts of a Small Community
After your long journey, you hardly notice the faded, flaking paint that
adorns most of the buildings you see. Nor do you notice the dull, lifeless
faces of the residents of Zeeriak. Your only thoughts are of the shabby inn
you see in the distance.
A poor Zeeriak citizen is panhandling here.
429H 39V 2749835X 944C Exits:EW> e
A Muddy Street Through Zeeriak
Ahead of you lies the common area of this blighted village. You notice
the eyes of others lingering on you, especially your weapons and armor.
As you try to make eye contact with a passerby, she quickly averts her gaze
and hastily departs. Ill at ease, you locate a tavern just off the commons
and head in that direction.
You sense a life form.
You sense a life form.
You notice a cloaked man eyeing your possessions.
429H 37V 2749835X 897C Exits:EW> s
Alas, you cannot go that way...
429H 37V 2749835X 897C Exits:EW> e
A Muddy Street Through Zeeriak
Just ahead lies the village commons, and to your south is the Wooly
Tusker Inn. This Inn appears to be the most prosperous establishment in
this dismal village, for it has the only fresh coat of paint you have seen
since you arrived.
A poor Zeeriak citizen wanders around on the street.
429H 36V 2749835X 897C Exits:ESW> e
The Commons of Zeeriak
The common area of Zeeriak is a dismal place. Few residents tarry in
the mud and slush for too long. A narrow path of wooden planks leads to the
east where a run-down tavern can be seen. To the west, the freshly painted
facade of the Wooly Tusker Inn beckons invitingly. Shabby houses dot the
rutted track leading north, and to the south, a larger path leading away from
the village can be made out.
429H 35V 2749835X 897C Exits:NESW> s
A Muddy Street Through Zeeriak
You walk along the path leading out of Zeeriak. The road ahead seems
less travelled than the one on which you arrived in town. Perhaps there is
nothing to be found beyond Zeeriak but a cold death. The only inhabitants of
this frigid wasteland are savage barbarians and cunning monsters.
A poor Zeeriak citizen is panhandling here.
You sense a life form.
A cloaked man tried to steal something from you!
429H 34V 2749835X 897C Exits:NS> s
A Muddy Street Through Zeeriak
You walk along the path leading out of Zeeriak. The road ahead seems
less travelled than the one on which you arrived in town. Perhaps there is
nothing to be found beyond Zeeriak but a cold death. The only inhabitants of
this frigid wasteland are savage barbarians and cunning monsters.
429H 33V 2749835X 897C Exits:NS> s
A Muddy Street Through Zeeriak
You walk along the path leading out of Zeeriak. The road ahead seems
less travelled than the one on which you arrived in town. Perhaps there is
nothing to be found beyond Zeeriak but a cold death. The only inhabitants of
this frigid wasteland are savage barbarians and cunning monsters.
A poor Zeeriak citizen is panhandling here.
429H 32V 2749835X 897C Exits:NS> s
A Muddy Street Through Zeeriak
You walk along the path leading out of Zeeriak to the south. Ahead looms
the forboding wildland of the tundra. Legend has it that far to the south,
an ominous fortress stands upon a sheer cliff of ice. Only the very brave,
or very stupid are said to seek it out, however. Looking to the south,
the snow banks seem to end only when they meet the sky.
429H 31V 2749835X 897C Exits:NS> s
On a Light Path
Leaving what little safety Zeeriak offers behind, you trek south
towards the seemingly neverending snowbanks of the tundra far to the south.
You can barely make out a small, thin trail of smoke to the south through
the snow around you.
A beautiful snow leopard prowls silently through the snowy tundra.
429H 29V 2749835X 897C Exits:NS> s
On a Light Path
A cold wind blows across you from the far south hinting ever more at
the chilling tundra that awaits you in that direction. You continue to
glimpse a small trail of smoke to the south a ways off the path. You pull
your cloak tighter around your neck, trying to push some of the cold away
from you.
429H 27V 2749835X 897C Exits:NS> s
On a Light Path
A cold wind blows across you from the far south hinting ever more at
the chilling tundra that awaits you in that direction. You continue to
glimpse a small trail of smoke to the south a ways off the path. You pull
your cloak tighter around your neck, trying to push some of the cold away
from you.
429H 25V 2749835X 897C Exits:NS> s
s
Moving Closer to the Tundra
Despite all the efforts of nature to ward you from this place, you
continue to make your way south towards the icy tundra. The cold wind
chills you to your bones and you bring your cloak up higher to try and
shake off some of the bite. You can now see a light frost blanketing the
plains ahead of you, and the cold has begun to sink into your boots,
numbing your toes slightly.
429H 23V 2749835X 897C Exits:NS> s
A Frost Covered Trail
Most of what was left of the trail you were following has been covered
over by the frost that settles over the entire area. You can see small
footprints dotting the snow. The cold wind turns your cheeks red and you
find yourself constantly rubbing your hands together to try and get feeling
back into them. Just a little ways to the south, you can see and smell the
welcoming scent of a cook fire wafting into the crisp air. You're not sure
what could be out here cooking, but the numbness of your feet says who
cares.
429H 21V 2749835X 897C Exits:NS> Outside a Small Thatched Hut
Some of the cold has abided some, leaving you with a warm feeling
coming from a small hut to the east. The thatched roof of the hut has a
large chimney made of hardened mud protruding from it, and wifts of smoke
trail from it. The warm glow of a fire can be seen looking in the tiny door
to the hut and you feel almost compelled to go in and warm yourself.
429H 19V 2749835X 897C Exits:NES> s
Towards the Tundra
You move ever closer to the white, icy plains of the tundra. The cold
here has become much harsher, and the winds blow much harder and colder.
You squint your eyes and look south, but the wind blurs your vision and all
you can make out is white. A small hut to the north offers you some warmth
and safety from the cold winds and hungry animals.
429H 17V 2749835X 897C Exits:NS> s
Towards the Tundra
You move ever closer to the white, icy plains of the tundra. The cold
here has become much harsher, and the winds blow much harder and colder.
You squint your eyes and look south, but the wind blurs your vision and all
you can make out is white. A small hut to the north offers you some warmth
and safety from the cold winds and hungry animals.
429H 15V 2749835X 897C Exits:NS> s
On the Outskirts of the Tundra
Leaving the long trail from Tarsis behind you, you now stand on the
edge of the mighty white tundra. The snow blows hard across the plains and
the wind howls as it dances through the air. You huddle a little farther
back into your cloak to try and remain a little warmer. Your cheeks have
turned a bright red, and your hands have become a little stiff. To the
north, you can no longer see Tarsis, but you know it is there somewhere.
You can still make out thin smoke trailing from the hut you left behind. To
the south, however, all you see is the white snow and awaiting cold.
429H 13V 2749835X 897C Exits:NS> fla
Relaxed, you flap your arms to rejuvenate your energy.
You feel less tired.
429H 94V 2749835X 897C Exits:NS> scan
s
Looking north:
...
Looking east:
...
Looking south:
...
Looking west:
...
Looking up:
...
Looking down:
...
429H 94V 2749835X 897C Exits:NS> On the Tundra
The cold arctic wind blows heavy across the frozen tundra, and you feel
numbness creeping into your bones. All around you the snow blows and whisks
by in small eddies and whirlwinds as it makes its way across the white
plains. The snow beneath your feet is very thick and slows your movements
as you try to keep awake in the cold and monotany of walking for hours
without any change of scenery. You begin to wonder if you'll ever see an
end to the white tundra.
<NoN> Yalla the Female Minotaur is standing here. (flying) (red aura)
429H 92V 2749835X 897C Exits:NESW>
Yalla flies south.
429H 92V 2749835X 897C Exits:NESW> foll
Who do you wish to follow?
429H 92V 2749835X 897C Exits:NESW> s
Yalla flies in from the south.
429H 92V 2749835X 897C Exits:NESW> On the Tundra
The snow and winds blow even harder as you move ever closer to the
inner tundra. Somewhere in the distance, you can hear the howls of a wolf
or some other creature that you can't imagine. Looking down at the snow,
you can see the footprints that you have left in it, but as you turn to
look back you can see that the swirling snow has already begun to cover
your tracks and your way back.
429H 90V 2749835X 897C Exits:NESW> n
On the Tundra
The cold arctic wind blows heavy across the frozen tundra, and you feel
numbness creeping into your bones. All around you the snow blows and whisks
by in small eddies and whirlwinds as it makes its way across the white
plains. The snow beneath your feet is very thick and slows your movements
as you try to keep awake in the cold and monotany of walking for hours
without any change of scenery. You begin to wonder if you'll ever see an
end to the white tundra.
<NoN> Yalla the Female Minotaur is standing here. (flying) (red aura)
429H 88V 2749835X 897C Exits:NESW> foll yalla
You now follow Yalla.
429H 88V 2749835X 897C Exits:NESW> l
On the Tundra
The cold arctic wind blows heavy across the frozen tundra, and you feel
numbness creeping into your bones. All around you the snow blows and whisks
by in small eddies and whirlwinds as it makes its way across the white
plains. The snow beneath your feet is very thick and slows your movements
as you try to keep awake in the cold and monotany of walking for hours
without any change of scenery. You begin to wonder if you'll ever see an
end to the white tundra.
<NoN> Yalla the Female Minotaur is standing here. (flying) (red aura)
429H 88V 2749835X 897C Exits:NESW> n a
On the Outskirts of the Tundra
Leaving the long trail from Tarsis behind you, you now stand on the
edge of the mighty white tundra. The snow blows hard across the plains and
the wind howls as it dances through the air. You huddle a little farther
back into your cloak to try and remain a little warmer. Your cheeks have
turned a bright red, and your hands have become a little stiff. To the
north, you can no longer see Tarsis, but you know it is there somewhere.
You can still make out thin smoke trailing from the hut you left behind. To
the south, however, all you see is the white snow and awaiting cold.
429H 86V 2749835X 897C Exits:NS>
You are now a member of Yalla's group.
429H 86V 2749835X 897C Exits:NS> gt groo me when it poofs
You tell your group 'groo me when it poofs'
429H 86V 2749835X 897C Exits:NS> scan
Looking north:
...
Looking east:
...
Looking south:
...
<NoN> Yalla the Female Minotaur is standing here. (flying) (red aura)
Looking west:
...
Looking up:
...
Looking down:
...
429H 86V 2749835X 897C Exits:NS> l s
...
<NoN> Yalla the Female Minotaur is standing here. (flying) (red aura)
429H 86V 2749835X 897C Exits:NS> gt tell me*
You tell your group 'tell me*'
429H 86V 2749835X 897C Exits:NS> l s
...
<NoN> Yalla the Female Minotaur is standing here. (flying) (red aura)
429H 86V 2749835X 897C Exits:NS> l s
...
<NoN> Yalla the Female Minotaur is standing here. (flying) (red aura)
429H 86V 2749835X 897C Exits:NS> l s
...
<NoN> Yalla the Female Minotaur is standing here. (flying) (red aura)
429H 86V 2749835X 897C Exits:NS> l s
...
<NoN> Yalla the Female Minotaur is standing here. (flying) (red aura)
429H 86V 2749835X 897C Exits:NS>
Yalla tells your group 'will be any second'
429H 86V 2749835X 897C Exits:NS>
Karbon yells 'come back!'
429H 86V 2749835X 897C Exits:NS> gt charge it
You tell your group 'charge it'
429H 86V 2749835X 897C Exits:NS> l
On the Outskirts of the Tundra
Leaving the long trail from Tarsis behind you, you now stand on the
edge of the mighty white tundra. The snow blows hard across the plains and
the wind howls as it dances through the air. You huddle a little farther
back into your cloak to try and remain a little warmer. Your cheeks have
turned a bright red, and your hands have become a little stiff. To the
north, you can no longer see Tarsis, but you know it is there somewhere.
You can still make out thin smoke trailing from the hut you left behind. To
the south, however, all you see is the white snow and awaiting cold.
429H 86V 2749835X 897C Exits:NS>
Karbon yells 'i had coins you droped'
429H 86V 2749835X 897C Exits:NS> gt when it comes
You tell your group 'when it comes'
429H 119V 2749835X 897C Exits:NS>
Yalla tells your group 'now'
429H 119V 2749835X 897C Exits:NS>
Yalla tells your group 'now'
429H 119V 2749835X 897C Exits:NS> s
On the Tundra
The cold arctic wind blows heavy across the frozen tundra, and you feel
numbness creeping into your bones. All around you the snow blows and whisks
by in small eddies and whirlwinds as it makes its way across the white
plains. The snow beneath your feet is very thick and slows your movements
as you try to keep awake in the cold and monotany of walking for hours
without any change of scenery. You begin to wonder if you'll ever see an
end to the white tundra.
Karbon the Male Theiwar Dwarf is standing here. (flying) (invisible) (red aura)
. . . has a granite appearance.
<NoN> Yalla the Female Minotaur is standing here. (flying) (red aura)
429H 117V 2749835X 897C Exits:NESW>
Karbon focuses harshly on Yalla and utters some strange words.
Karbon slowly fades into existence.
The sound of bones cracking echoes as Karbon's force bolt slams into Yalla.
429H 117V 2749835X 897C Exits:NESW> aim karbon
shoot auto
You aim at Karbon.
429H 117V 2749835X 897C Exits:NESW> You start shooting like mad.
You bruise Karbon with your plunk.
429H 117V 2749835X 897C Exits:NESW>
Yalla barrels into Karbon, knocking him to the ground.
429H 117V 2749835X 897C Exits:NESW>
You bruise Karbon with your plunk.
429H 117V 2749835X 897C Exits:NESW>
You _MISS_ Karbon with your shot.
Karbon misses Yalla with his hit.
Yalla bruises Karbon with her cleave.
Yalla cleaves Karbon extremely hard.
429H 117V 2749835X 897C Exits:NESW>
You massacre Karbon with a plunk.
429H 117V 2749835X 897C Exits:NESW>
You plunk Karbon _extremely hard_.
429H 117V 2749835X 897C Exits:NESW>
There is lightning in the sky.
429H 117V 2749835X 897C Exits:NESW>
Karbon misses Yalla with his hit.
Yalla cleaves Karbon extremely hard.
Yalla cleaves Karbon very hard.
429H 117V 2749835X 897C Exits:NESW>
You plunk Karbon _extremely hard_.
429H 117V 2749835X 897C Exits:NESW>
Yalla yells a battle cry and fights like a madman!
429H 117V 2749835X 897C Exits:NESW>
You massacre Karbon with a plunk.
429H 117V 2749835X 897C Exits:NESW> watch yalla
You now watch Yalla.
429H 117V 2749835X 897C [**Yalla:Fair**] [**Karbon:Bad**] Exits:NESW>
You massacre Karbon with a plunk.
You feel especially skillful today.
429H 117V 2749835X 897C [**Yalla:Fair**] [**Karbon:Bad**] Exits:NESW>
Karbon misses Yalla with his hit.
Yalla massacres Karbon with her cleave.
Yalla cleaves Karbon extremely hard.
Yalla massacres Karbon with her cleave.
429H 117V 2749835X 897C [**Yalla:Fair**] [**Karbon:Awful**] Exits:NESW>
You massacre Karbon with a plunk.
429H 117V 2749835X 897C [**Yalla:Fair**] [**Karbon:Awful**] Exits:NESW>
Yalla tries to barrel into Karbon, but ends up falling flat on her face.
429H 117V 2749835X 897C [**Yalla:Fair**] [**Karbon:Awful**] Exits:NESW>
429H 117V 2749835X 897C [**Yalla:Fair**] [**Karbon:Awful**] Exits:NESW>
You massacre Karbon with a plunk.
Karbon is mortally wounded, and will die soon, if not aided.
429H 117V 2749835X 897C [**Yalla:Fair**] [**Karbon:Dying**] Exits:NESW>
You plunk Karbon _extremely hard_.
take coins corpse
Karbon is dead! R.I.P.
You feel especially skillful today.
The death cry of Karbon echoes from somewhere nearby...
You stop aiming at Karbon.
429H 117V 2749835X 897C [**Yalla:Fair**] Exits:NESW> The corpse doesn't seem to have what you are looking for.
429H 117V 2749835X 897C [**Yalla:Fair**] Exits:NESW>
>>>>>>>>>>>>>Yalla STANDS UP<<<<<<<<<<<<<<<
429H 117V 2749835X 897C [**Yalla:Fair**] Exits:NESW> take sheaf
You get a sheaf of spellbook pages.
429H 117V 2749835X 897C [**Yalla:Fair**] Exits:NESW> l
On the Tundra
The cold arctic wind blows heavy across the frozen tundra, and you feel
numbness creeping into your bones. All around you the snow blows and whisks
by in small eddies and whirlwinds as it makes its way across the white
plains. The snow beneath your feet is very thick and slows your movements
as you try to keep awake in the cold and monotany of walking for hours
without any change of scenery. You begin to wonder if you'll ever see an
end to the white tundra.
The corpse of Karbon is lying here.
<NoN> Yalla the Female Minotaur is standing here. (flying) (red aura)
429H 117V 2749835X 897C [**Yalla:Fair**] Exits:NESW> exa corpse
It's a pretty ghastly sight! Searching through the remains, you find:
corpse (here) :
a magenta sash
a stained brown robe
a pair of black ice arm guards
a pair of flesh colored gloves
a pair of cord sandals
a headband adorned with eagle's feathers
a white feathered vest
a small golden necklace
a crystal shard necklace..it glows dimly
a cat's eye agate ring
a small goat hair ring
a multi-coloured goat skin cloak
an oak-handled mace
a Gryphon shortbow
a jagged copper sabre
a platinum gilt gorget
a plainsman scimitar
a misty long sword
a crystal shard necklace..it glows dimly
a glowing scroll of recall..it glows dimly
[return for more, q to stop]
an embroidered purple scarf..it glows dimly
a white cape
429H 117V 2749835X 897C [**Yalla:Fair**] Exits:NESW>
Yalla tells your clan 'rofl'
18 comments
im not buying
ps. next time delete the moving
Does that mean Buc=Baelron=Core
Which would mean jorake = wrong?
<----------- isn't too keen on all this multi-clanning going on these days.
[insert me not being subtle]
Stop being a clan hopping dick already. You jump from one clan to another soo fuckin fast that it makes all our heads spin. Personally, I think you're an "ok" guy at times, but you jump ship at the slightest hint of any real trouble.
If you grew a pair then maybe your mouth wouldn't constantly write check's your ass can't cash.
to add:
Core people - Baelron goes to wherever the gear happens to be at the time in whichever clan will take him. Or at least that's what he told me.
on the bright side, at least I don't have to wonder who buc is anymore.
2nd part.. not so much
oh and shawn... ill grow a pair when you gain some independence from core. i don't need some pigly asshole and a multing liar downtalking me on a log website
"oh and shawn... ill grow a pair when you gain some independence from core. "
Independence? I load 90% of my own eq, I get 70% of my own ranks, and I get basically 100% of my own xp. So I hardly think I'm very "dependant" on Core, or anyone else on this mud.
"i don't need some pigly asshole and a multing liar downtalking me on a log website"
First off.... multing?? Ermm.... care to even try and defend that accusation? As far as the rest..... I don't really get all that offended when a cowardly punk like you starts name calling.
I believe it's always best to come from the position that you have already won an argument, and it's just your job to inform everyone else of it =P