kos mage died
Um.. splat
417H 132V 13002529X 7C Exits:NES>
w
Alas, you cannot go that way...
417H 132V 13002529X 7C Exits:NES>
s
Willie arrives from the north.
Willie kneels down and studies the ground.
Huilu flies in from the north.
A phantasmal abomination flies in from the north.
A Muddy Forest Path
The leaves rustle faintly as a muted breeze travels through the treetops,
but the cool, breezeless comfort of the forest floor is unbroken. The
path travels over the soft loam of the forest floor, heading west through
the forest towards the mountains.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . emits an eerie glow.
<PZC> Willie Wanker is standing here.
417H 129V 13002529X 7C Exits:NW>
w
Willie arrives from the east.
Willie kneels down and studies the ground.
Huilu flies in from the east.
A phantasmal abomination flies in from the east.
A Muddy Forest Path
The leaves rustle faintly as a muted breeze travels through the treetops,
but the cool, breezeless comfort of the forest floor is unbroken. The
path travels over the soft loam of the forest floor, heading west through
the forest towards the mountains.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . enveloped in shadows.
<PZC> Willie Wanker is standing here.
417H 126V 13002529X 7C Exits:EW>
Huilu nods solemnly.
417H 126V 13002529X 7C Exits:EW>
w
Willie arrives from the east.
Willie kneels down and studies the ground.
Huilu flies in from the east.
A phantasmal abomination flies in from the east.
Outside the Forest
Immediately to the west the mountains loom up, towering towards the
sky. To the east, a thick and verdant forest grows. To pass beyond
the first trees is to enter a world of shade and pastoral beauty. A
small path leads west into the mountains, and into the forest to the
east as well. Another path, rarely used, leads northwards, along
the mountainside.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . enveloped in shadows.
<PZC> Willie Wanker is standing here.
417H 122V 13002529X 7C Exits:NEW>
w
Willie arrives from the east.
Willie kneels down and studies the ground.
Huilu flies in from the east.
A phantasmal abomination flies in from the east.
Path through the Mountains
The path winds through the mountains. It twists in and out of gorges,
up and down ridges, around huge boulders, across small mountain streams.
The path itself is made from loose pebbles in most places, which at times
provides fairly treacherous footing, yet it is safe most of the time if
one is careful.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . emits an eerie glow.
<PZC> Willie Wanker is standing here.
417H 116V 13002529X 7C Exits:EW>
e
Willie arrives from the west.
Willie kneels down and studies the ground.
Huilu flies in from the west.
A phantasmal abomination flies in from the west.
Outside the Forest
Immediately to the west the mountains loom up, towering towards the
sky. To the east, a thick and verdant forest grows. To pass beyond
the first trees is to enter a world of shade and pastoral beauty. A
small path leads west into the mountains, and into the forest to the
east as well. Another path, rarely used, leads northwards, along
the mountainside.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . emits an eerie glow.
<PZC> Willie Wanker is standing here.
417H 110V 13002529X 7C Exits:NEW>
e
Willie arrives from the west.
Willie kneels down and studies the ground.
Huilu flies in from the west.
A phantasmal abomination flies in from the west.
A Muddy Forest Path
The leaves rustle faintly as a muted breeze travels through the treetops,
but the cool, breezeless comfort of the forest floor is unbroken. The
path travels over the soft loam of the forest floor, heading west through
the forest towards the mountains.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . emits an eerie glow.
<PZC> Willie Wanker is standing here.
417H 106V 13002529X 7C Exits:EW>
e
Willie arrives from the west.
Willie kneels down and studies the ground.
Huilu flies in from the west.
A phantasmal abomination flies in from the west.
A Muddy Forest Path
The leaves rustle faintly as a muted breeze travels through the treetops,
but the cool, breezeless comfort of the forest floor is unbroken. The
path travels over the soft loam of the forest floor, heading west through
the forest towards the mountains.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . emits an eerie glow.
<PZC> Willie Wanker is standing here.
417H 103V 13002529X 7C Exits:NW>
n
Willie arrives from the south.
Willie kneels down and studies the ground.
Huilu flies in from the south.
A phantasmal abomination flies in from the south.
A Muddy Forest Path
The leaves rustle faintly as a muted breeze travels through the treetops,
but the cool, breezeless comfort of the forest floor is unbroken. The
path travels over the soft loam of the forest floor, heading east through
the forest towards the sea. A rarely travelled path leads north.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . emits an eerie glow.
<PZC> Willie Wanker is standing here.
417H 100V 13002529X 7C Exits:NES>
n
Willie arrives from the south.
Willie kneels down and studies the ground.
Huilu flies in from the south.
A phantasmal abomination flies in from the south.
A Shadowed Forest Path
No breeze flows through this area of the forest, not even high above in
the treetops. The trees are large oaks, thick branches covered with leaves
overgrowing the path, so that no sunlight may penetrate, leaving the path
perpetually in shadow. To the south the path seems to intersect with
another, while to the north, the shadowed path continues.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . emits an eerie glow.
<PZC> Willie Wanker is standing here.
417H 97V 13002529X 7C Exits:NS>
n
Willie arrives from the south.
Willie kneels down and studies the ground.
Huilu flies in from the south.
A phantasmal abomination flies in from the south.
A Shadowed Forest Path
The path is shadowed, due to the large oaks with boughs covered in
leaves which keep the sunlight from reaching the forest floor. Little
vegetation grows off to the sides of the path, probably because of the lack
of sunlight necessary to nourish plant life.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . emits an eerie glow.
<PZC> Willie Wanker is standing here.
417H 94V 13002529X 7C Exits:NS>
l n
You see nothing special.
417H 94V 13002529X 7C Exits:NS>
n
Willie arrives from the south.
Willie kneels down and studies the ground.
Huilu flies in from the south.
A phantasmal abomination flies in from the south.
A Shadowed Forest Path
To the north, the large trees which keep the sunlight from reaching the
path here stop, and there is a forest clearing. To the south, the shadowed
path continues beneath the ancient trees. Invisible birds, hidden by the
foliage, sing out their calls, oblivious to the presence of any others.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . emits an eerie glow.
<PZC> Willie Wanker is standing here.
417H 91V 13002529X 7C Exits:NS>
l n
You see nothing special.
417H 91V 13002529X 7C Exits:NS>
n
Willie arrives from the south.
Willie kneels down and studies the ground.
Huilu flies in from the south.
A phantasmal abomination flies in from the south.
A Forest Clearing
The forest, trees upon trees melting into shadow, surrounds this small
clearing. Grasses not found at all under the trees are plentiful out in the
warmth of the sun's full embrace. A small brook sings the song of water
flowing as it crosses the clearing.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . emits an eerie glow.
<PZC> Willie Wanker is standing here.
417H 88V 13002529X 7C Exits:NESW>
w
Willie arrives from the east.
Willie kneels down and studies the ground.
Huilu flies in from the east.
A phantasmal abomination flies in from the east.
Within the Dark Forest
The forest here is not merely in shadow, the trees block any trace of
light from above. Trees with dark bark and leaves of the darkest green
interlace high above, forming a wall of foliage. Small thorns jut from the
branches, drawing blood from those unwary enough to touch them.
The corpse of an unseely faerie female is lying here.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . emits an eerie glow.
<PZC> Willie Wanker is standing here.
417H 85V 13002529X 7C Exits:NE>
l w
You see nothing special.
417H 85V 13002529X 7C Exits:NE>
n
Willie arrives from the south.
Willie kneels down and studies the ground.
Huilu flies in from the south.
A phantasmal abomination flies in from the south.
The Dark Forest
Darkness pervades the forest here, a murky gloom which devours any
light it encounters. Shadowed trunks, darkened pillars barely visible, give
the forest a haunting look, shifting just out of the range at which they
are visible clearly.
The corpse of an unseely faerie is lying here.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . emits an eerie glow.
<PZC> Willie Wanker is standing here.
417H 82V 13002529X 7C Exits:NESW>
group
Your group of 3 members consists of:
Member Hits Move Position Fly Inv Water iMT Here Light Mem
---------------------------------------------------------------------------------
Sona perfect rested standing N N N N Y 0 0
Willie perfect rested standing N N Y Y Y 0 0
Huilu perfect rested standing Y Y N N Y 1 0
417H 82V 13002529X 7C Exits:NESW>
l n
You see nothing special.
417H 82V 13002529X 7C Exits:NESW>
n
Willie arrives from the south.
Willie kneels down and studies the ground.
Huilu flies in from the south.
A phantasmal abomination flies in from the south.
The Blighted Forest
Once lush forest, some disease has afflicted the trees here, so that
they have been reduced to barren husks, without leaves, and smelling of the
stench of decay. Rotting vegetation covers the ground, the remains of the
small bushes and ferns which once grew beneath the trees.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . emits an eerie glow.
<PZC> Willie Wanker is standing here.
417H 79V 13002529X 7C Exits:NSW>
l n
You see nothing special.
417H 79V 13002529X 7C Exits:NSW>
n
Willie arrives from the south.
Willie kneels down and studies the ground.
Huilu flies in from the south.
A phantasmal abomination flies in from the south.
The Blighted Forest
The trees here are not totally dead yet, but far into the process of
succumbing to whatever disease has claimed the trees in the rest of this
part of the forest. Feeble attempts at growth have only resulted in small,
shriveled leaves, which cannot hope to provide the sun's nourishment which
these trees need so desperately.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . enveloped in shadows.
<PZC> Willie Wanker is standing here.
417H 76V 13002529X 7C Exits:NSW>
n
Willie arrives from the south.
Willie kneels down and studies the ground.
Huilu flies in from the south.
A phantasmal abomination flies in from the south.
The Blighted Forest
The dead husks of the trees of the forest gives way to the slowly dying
vegetation which surrounds a small pool of water to the east. The cloying
smell of decay is heavy in the air, and the buzz of insects constant.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . enveloped in shadows.
<PZC> Willie Wanker is standing here.
417H 73V 13002529X 7C Exits:ESW>
l s
You see nothing special.
417H 73V 13002529X 7C Exits:ESW>
s
Willie arrives from the north.
Willie kneels down and studies the ground.
Huilu flies in from the north.
A phantasmal abomination flies in from the north.
The Blighted Forest
The trees here are not totally dead yet, but far into the process of
succumbing to whatever disease has claimed the trees in the rest of this
part of the forest. Feeble attempts at growth have only resulted in small,
shriveled leaves, which cannot hope to provide the sun's nourishment which
these trees need so desperately.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . enveloped in shadows.
<PZC> Willie Wanker is standing here.
417H 70V 13002529X 7C Exits:NSW>
l w
You see nothing special.
417H 70V 13002529X 7C Exits:NSW>
l n
You see nothing special.
417H 70V 13002529X 7C Exits:NSW>
n
Willie arrives from the south.
Willie kneels down and studies the ground.
Huilu flies in from the south.
A phantasmal abomination flies in from the south.
The Blighted Forest
The dead husks of the trees of the forest gives way to the slowly dying
vegetation which surrounds a small pool of water to the east. The cloying
smell of decay is heavy in the air, and the buzz of insects constant.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . enveloped in shadows.
<PZC> Willie Wanker is standing here.
417H 67V 13002529X 7C Exits:ESW>
l w
You see nothing special.
417H 67V 13002529X 7C Exits:ESW>
w
Willie arrives from the east.
Willie kneels down and studies the ground.
Huilu flies in from the east.
A phantasmal abomination flies in from the east.
The Blighted Forest
Darkened husks of trees long fallen to some foul disease stand
testament to the power of death. Fungus has taken root on the fallen and
falling trees, slowly eating away what remains. The ground is barren, swept
free of any clinging plant life.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . emits an eerie glow.
<PZC> Willie Wanker is standing here.
417H 64V 13002529X 7C Exits:ESW>
Tic in 10 Sec
gt Tic In Ten
You tell your group 'Tic In Ten'
417H 64V 13002529X 7C Exits:ESW>
l w
You see nothing special.
417H 64V 13002529X 7C Exits:ESW>
w
Willie arrives from the east.
Willie kneels down and studies the ground.
Huilu flies in from the east.
A phantasmal abomination flies in from the east.
The Path of Rotting Cedars
Once, a proud stand of stately and ancient cedars stood here, survivors
of centuries. Now, all that remains are the rotting husks, the regal trees
having fallen to the disease which has afflicted all the plant life in the
area. A small path runs north, through the dead trees.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . emits an eerie glow.
<PZC> Willie Wanker is standing here.
417H 61V 13002529X 7C Exits:NES>
l n
You see nothing special.
A macabre bone golem stands here, hunched over and raising its spines. (flying)
. . . is outlined by a dim aura.
<KOS> Marcus the Male Gnome is standing here.
. . . is followed by a hovering ball of light.
Able the bronze dragon is standing here, awaiting a rider.
<KOS> Keene the Male Human is standing here. (flying)
417H 61V 13002529X 7C Exits:NES>
n
Willie arrives from the south.
Willie kneels down and studies the ground.
Huilu flies in from the south.
A phantasmal abomination flies in from the south.
Surrounded by Rotting Trees
The trees here have not simply died, rather, and infestation of fungus
has caused them to begin to decay. Insects buzz around the trees, feeding
off the death. Large chunks of rotting wood lie on the ground, soggy with
the juices the fungus produced. A small trail leads both south and west
from here.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . enveloped in shadows.
<PZC> Willie Wanker is standing here.
417H 58V 13002529X 7C Exits:ESW>
e
Willie arrives from the west.
Willie kneels down and studies the ground.
Huilu flies in from the west.
A phantasmal abomination flies in from the west.
Within a Rotting Cedar
The stench of decay is almost overpowering within the tree. Great
chunks of soggy wood have been carved away from the inside of this tree to
form a small chamber, within which one can easily watch the trail outside.
The image of a phantasmal abomination flickers in and out of view.
<PZC> General Huilu Hunningolla is standing here. (flying) (invisible)
. . . emits an eerie glow.
<PZC> Willie Wanker is standing here.
A macabre bone golem stands here, hunched over and raising its spines. (flying)
. . . is outlined by a dim aura.
<KOS> Marcus the Male Gnome is standing here, fighting an unseely faerie female.
. . . is followed by a hovering ball of light.
Able the bronze dragon is standing here, awaiting a rider.
<KOS> Keene the Male Human is standing here, fighting an unseely faerie female. (flying)
An unseely faerie female is standing here, fighting Marcus.
417H 55V 13002529X 7C Exits:W>
Marcus gives a spiky bone golem an order.
A spiky bone golem crushes an unseely faerie female extremely hard.
417H 55V 13002529X 7C Exits:W>
Huilu issues the order 'maul marcus'.
A phantasmal abomination mauls Marcus with a brutal swing of its arms.
A phantasmal abomination's powerful blows knock Marcus over.
417H 55V 13002529X 7C Exits:W>
group
Your group of 3 members consists of:
Member Hits Move Position Fly Inv Water iMT Here Light Mem
---------------------------------------------------------------------------------
Sona perfect fatigued standing N N N N Y 0 0
Willie perfect rested standing N N Y Y Y 0 0
Huilu perfect rested standing Y Y N N Y 1 0
417H 55V 13002529X 7C Exits:W>
Willie crashes into Keene in a thundering collision, knocking him to the ground!
417H 55V 13002529X 7C Exits:W>
Huilu wiggles his fingers as he outlines Marcus's head in the air.
417H 55V 13002529X 7C Exits:W>
c 'harm' marcus
You utter the words, 'harm'
You grab Marcus, who screams in pain.
417H 55V 13002529X 7C Mem:2 Exits:W>
c 'harm' marcus
Marcus staggers about confused!
Willie stabs Keene extremely hard.
A phantasmal abomination obliterates Marcus with its crush.
Marcus is dead! R.I.P.
A spiky bone golem crushes an unseely faerie female extremely hard.
Keene massacres an unseely faerie female with his pierce.
The death cry of Marcus echoes from somewhere nearby...
Marcus stops following Keene.
A spiky bone golem stops following Marcus.
A spiky bone golem twirls and flings apart, each bone vanishing.
417H 128V 13002529X 7C Mem:1 Exits:W>
An unseely faerie female utters the words, 'cure serious'.
417H 128V 13002529X 7C Mem:1 Exits:W>
take pile corpse
Huilu falls into a trance and begins moaning.
417H 128V 13002529X 7C Mem:1 Exits:W>
An unseely faerie female misses Keene with her hit.
Willie stabs Keene extremely hard.
Keene massacres an unseely faerie female with his pierce.
Who should the spell be cast upon?
417H 128V 13002529X 7C Mem:1 Exits:W>
You get a very large pile of coins from the corpse of Marcus.
There were 1297 coins.
split 1297
417H 128V 13002529X 1304C Mem:1 Exits:W>
You can't split 1297 evenly among the people in the room; splitting 1296 instead.
You divide 1296 coins equally among the group members present.
take coins corpse
exa corpse
stand
417H 128V 13002529X 440C Mem:1 Exits:W>
Huilu focuses harshly on Keene and utters some strange words.
Huilu calls forth some dark and file spirits and sends them at Keene!
Huilu slowly fades into existence.
Keene screams in pain as a vile spirit tears into his flesh.
Keene screams in pain as a vile spirit tears into his flesh.
Keene screams in pain as a vile spirit tears into his flesh.
Keene screams in pain as a vile spirit tears into his flesh.
417H 128V 13002529X 440C Mem:1 Exits:W>
The corpse doesn't seem to have what you are looking for.
417H 128V 13002529X 440C Mem:1 Exits:W>
It's a pretty ghastly sight! Searching through the remains, you find:
corpse (here) :
a midnight blue velvet robe (invisible)..covered in blood..it glows dimly
a pair of blue gloves
a pair of thin white pants..covered in blood
a carved marble mask..covered in blood..it glows dimly
a set of magi robes..covered in blood
a lucky bone charm..it glows dimly
a small red ring
a small grey ring..it glows dimly
a dinosaur egg
an unseely faerie head..covered in blood [4]
a loaf of rye bread [4]
an emerald vial..covered in blood
a red, runed stone..covered in blood
a short black cape..covered in blood
an entire loaf of bread [5]
an emerald vial..covered in blood
an enchanted spiked collar..covered in blood..it glows dimly
a small square of silk
a waterskin [6]
a backpack
[return for more, q to stop]
417H 128V 13002529X 440C Mem:1 Exits:W>
417H 128V 13002529X 440C Mem:1 Exits:W>
take all corpse
You get a midnight blue velvet robe from the corpse of Marcus.
You get a pair of blue gloves from the corpse of Marcus.
You get a pair of thin white pants from the corpse of Marcus.
You get a carved marble mask from the corpse of Marcus.
You are zapped by a set of magi robes and instantly drop it.
You get a lucky bone charm from the corpse of Marcus.
You are zapped by a small red ring and instantly drop it.
You get a small grey ring from the corpse of Marcus.
You get a dinosaur egg from the corpse of Marcus.
You get an unseely faerie head from the corpse of Marcus.
You get an unseely faerie head from the corpse of Marcus.
You get an unseely faerie head from the corpse of Marcus.
You get an unseely faerie head from the corpse of Marcus.
You get a loaf of rye bread from the corpse of Marcus.
You get a loaf of rye bread from the corpse of Marcus.
You get a loaf of rye bread from the corpse of Marcus.
You get a loaf of rye bread from the corpse of Marcus.
You get an emerald vial from the corpse of Marcus.
You get a red, runed stone from the corpse of Marcus.
You get a short black cape from the corpse of Marcus.
You get an entire loaf of bread from the corpse of Marcus.
You get an entire loaf of bread from the corpse of Marcus.
Bread : You can't carry that many items.
Bread : You can't carry that many items.
Bread : You can't carry that many items.
Vial : You can't carry that many items.
Collar : You can't carry that many items.
Square : You can't carry that many items.
Waterskin : You can't carry that many items.
Waterskin : You can't carry that many items.
Waterskin : You can't carry that many items.
Waterskin : You can't carry that many items.
Waterskin : You can't carry that many items.
Waterskin : You can't carry that many items.
Backpack : You can't carry that many items.
Gloves : You can't carry that many items.
Robes : You can't carry that many items.
Gloves : You can't carry that many items.
Robe : You can't carry that many items.
417H 128V 13002529X 440C Mem:1 Exits:W>
take all corpse
Bread : You can't carry that many items.
Bread : You can't carry that many items.
Bread : You can't carry that many items.
Vial : You can't carry that many items.
Collar : You can't carry that many items.
Square : You can't carry that many items.
Waterskin : You can't carry that many items.
Waterskin : You can't carry that many items.
Waterskin : You can't carry that many items.
Waterskin : You can't carry that many items.
Waterskin : You can't carry that many items.
Waterskin : You can't carry that many items.
Backpack : You can't carry that many items.
Gloves : You can't carry that many items.
Robes : You can't carry that many items.
Gloves : You can't carry that many items.
Robe : You can't carry that many items.
417H 128V 13002529X 440C Mem:1 Exits:W>
Willie gives Keene a solid punch in the face.
417H 128V 13002529X 440C Mem:1 Exits:W>
c 'harm' keene
An unseely faerie female focuses harshly on Keene and utters some strange words.
An unseely faerie female sends a chilling blast of air at Keene, giving him a severe case of frostbite.
417H 128V 13002529X 440C Mem:1 Exits:W>
An unseely faerie female hits Keene extremely hard.
Willie misses Keene with his stab.
Keene massacres an unseely faerie female with his pierce.
417H 128V 13002529X 440C Mem:1 Exits:W>
Huilu focuses harshly on Keene and utters some strange words.
Huilu calls forth some dark and file spirits and sends them at Keene!
Huilu slowly fades into existence.
Keene screams in pain as a vile spirit tears into his flesh.
Keene screams in pain as a vile spirit tears into his flesh.
Keene screams in pain as a vile spirit tears into his flesh.
Keene screams in pain as a vile spirit tears into his flesh.
417H 128V 13002529X 440C Mem:1 Exits:W>
Keene sinks gently to the ground.
Keene stops using a clear sphere.
Keene grabs a glowing scroll of recall.
Keene recites a glowing scroll of recall.
Keene disappears.
Who should the spell be cast upon?
9 comments
PZC is happy to post just how scummy they are. Killing KOS? Give me a freaking break.
It's no wonder you fruitcakes got inn ripped over and over again. With antics like this, what exactly do you expect? Epic Fail.
Matt