> Arctic MUD PK Logs

Dae Ripd

I didn't know what class he was, so i took a chance after dueling kaladin of going in on low hps.

2 Jan 2013 · Submitted by jorake · POV: Narul · 636 views · ★ Score -3.3 · 7 votes
223H 137V 1X 86.12% 4162C +57+ Exits:NESW>sca
Looking north:
You see nothing special.
A cityguard stands here, keeping a wary eye out for troublemakers.
The shopkeeper stands here awaiting your decision.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Dae the Male Human is standing here. (flying) (invisible)
The old wizard waits impatiently for you to make your purchase.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
Looking down:
You see nothing special.

223H 137V 1X 86.12% 4162C +58+ Exits:NESW>s;pb dae
Shop O' Wonder
You sense that you are not alone.
The old wizard waits impatiently for you to make your purchase.

223H 136V 1X 86.12% 4162C +60+ Exits:N>You try to punch Dae but he moves out of the
way.

223H 136V 1X 86.12% 4162C +60+ [Me:V.Bad] [Dae:Perfect] Exits:N>You crash into Dae
in a bone crunching bash, sending him sprawling to the ground.

223H 136V 1X 86.12% 4162C +60+ [Me:V.Bad] [Dae:V.Good] Exits:N>#ac D
You --ANNIHILATE-- Dae with your pierce.
Dae slowly fades into existence.
Dae comes out of hiding.
Dae misses you with his pierce.
Dae barely pierces YOU.

219H 136V 1X 86.12% 4162C +3+ [Me:V.Bad] [Dae:Good] Exits:N>#ac {Dae stands}{bash
#Unmatched braces error!
#Ok. {Dae stands} now triggers {bash} @ {5}

You _MASSACRE_ Dae with your pierce.
Dae pierces YOU extremely hard.
You move aside quickly as Dae attacks!

203H 136V 1X 86.12% 4162C +7+ [Me:V.Bad] [Dae:Fair] Exits:N>Alas, you are not ready
yet.
Dae stands up.

203H 136V 1X 86.12% 4162C +7+ [Me:V.Bad] [Dae:Fair] Exits:N>You crash into Dae in a
bone crunching bash, sending him sprawling to the ground.

203H 136V 1X 86.12% 4162C +8+ [Me:V.Bad] [Dae:Fair] Exits:N>
Your punch hand is ready to lay into someone again.
You _MASSACRE_ Dae with your pierce.
Dae pierces YOU extremely hard.
Dae misses you with his pierce.

186H 136V 1X 86.12% 4162C +11+ [Me:V.Bad] [Dae:Fair] Exits:N>
Kaladin tells your clan 'u attack him'

186H 136V 1X 86.12% 4162C +12+ [Me:V.Bad] [Dae:Fair] Exits:N>
Kaladin tells your clan '?'

186H 136V 1X 86.12% 4162C +13+ [Me:V.Bad] [Dae:Fair] Exits:N>ct yeah

You _MASSACRE_ Dae with your pierce.
Dae misses you with his pierce.
Dae misses you with his pierce.

186H 136V 1X 86.12% 4162C +15+ [Me:V.Bad] [Dae:Fair] Exits:N>cYou tell your clan
'yeah'
Dae stands up.

186H 136V 1X 86.12% 4162C +16+ [Me:V.Bad] [Dae:Fair] Exits:N>ct You crash into Dae in a
bone crunching bash, sending him sprawling to the ground.

186H 136V 1X 86.12% 4162C +17+ [Me:V.Bad] [Dae:Bad] Exits:N>ct magic shop right
Your clanmate Kaladin has left the game.

186H 136V 1X 86.12% 4162C +18+ [Me:V.Bad] [Dae:Bad] Exits:N>ct magic shop right now
You --ANNIHILATE-- Dae with your pierce.
Dae pierces YOU extremely hard.
Dae misses you with his pierce.

171H 136V 1X 86.12% 4162C +19+ [Me:V.Bad] [Dae:V.Bad] Exits:N>
You _MASSACRE_ Dae with your pierce.
Dae pierces YOU extremely hard.
You wish your wounds would stop BLEEDING so much!
Dae misses you with his pierce.

179H 145V 1X 86.12% 4162C +24+ [Me:V.Bad] [Dae:V.Bad] Exits:N>
Dae stops using a short hafted spear.
Dae grabs a glowing scroll of recall.
Dae recites a glowing scroll of recall.

179H 145V 1X 86.12% 4162C +26+ [Me:V.Bad] [Dae:V.Bad] Exits:N>
You _MASSACRE_ Dae with your pierce.
Dae pierces YOU extremely hard.
You wish your wounds would stop BLEEDING so much!

161H 145V 1X 86.12% 4162C +28+ [Me:Awful] [Dae:V.Bad] Exits:N>
Dae stands up.

161H 145V 1X 86.12% 4162C +30+ [Me:Awful] [Dae:V.Bad] Exits:N>You crash into Dae in
a bone crunching bash, sending him sprawling to the ground.

161H 145V 1X 86.12% 4162C +30+ [Me:Awful] [Dae:Awful] Exits:N>
Your clanmate Vinh has entered the game.

161H 145V 1X 86.12% 4162C +32+ [Me:Awful] [Dae:Awful] Exits:N>#
You _MASSACRE_ Dae with your pierce.
Your attack meticulously opens up Dae's defenses for a second, more
devastating, attack.
Dae is mortally wounded, and will die soon, if not aided.
You jam your spear into Dae delivering a hellish wound.

161H 145V 1X 86.12% 4162C +32+ [Me:Awful] [Dae:Dying] Exits:N>#unac Dae stands
#Ok. {Dae stands} is no longer a trigger.

You -OBLITERATE- Dae with your pierce.
You receive 0 experience.
Dae is dead! R.I.P.
The death cry of Dae echoes from somewhere nearby...
Dae sinks gently to the ground.

161H 145V 1X 86.12% 4162C +37+ Exits:N>
Vinh tells your clan 'where at for heal'

161H 145V 1X 86.12% 4162C +39+ Exits:N>You get a large pile of coins from the corpse
of Dae.
There were 144 coins.

161H 145V 1X 86.12% 4306C +39+ Exits:N>It's a pretty ghastly sight! Searching
through the remains, you find:
corpse (here) :
a ruby inlaid dagger..it glows blue
a bone bracelet..it glows blue
a barbed bracer
a fine silk belt-pouch
a woodsman's cloak..it glows blue
the wings of an eagle..it glows blue..it hums softly
a pair of woodsman's gloves..it glows blue
thin golden dragonscale boots
a pair of fur-trimmed leather breeches
a headband adorned with eagle's feathers
a suit of padded red leather armor..it glows blue
a patterned leather cloak
a white dragon eye
a silver-inlaid onyx ring (invisible)..it glows blue
a short hafted spear
a pair of inventor's glasses
a large first-aid kit
dark leather sleeves..it glows blue
a light medallion..it glows blue..it glows dimly
a hooded lantern

52 comments

  1. jorake · 2 Jan 2013
    I am not proud of this log.. But when a myth has to die a myth has to die.
  2. jorake · 2 Jan 2013
    Maybe Dae wasnt evil.. But Evil Tim said he was evil so idk. Tossed his eq back though
  3. Marath · 2 Jan 2013
    Dae is the guy who walked in the room with us and triggered recalled. Smash those unknowns
  4. brandon · 2 Jan 2013
    this log makes me think of a cat stuck in bath water.. Dae=the cat
  5. Matt|Morte · 2 Jan 2013
    On another note...

    This is what happens when you do the good drugs.
    https://www.youtube.com/watch?v=jdYJf_ybyVo

    :)

    Peace out!
  6. reafe · 2 Jan 2013
    This log was way more entertaining than any of the crap mage area spam logs below.
  7. Gramm · 3 Jan 2013
    the only way to stop the crap mage logs is to remove relo lol. mass poof groups are abused and this mud is all about relocating nightmaring mages now. lol he who has the most mages wins. I hear this is a classic rerun of every other wipe though. I say make no relo gear or make it so a mage can only relo once every like 10 tics or something if u want to see less stupid mage fights.
  8. ddog · 3 Jan 2013
    everyone knows the real problem is nightmare..
  9. jorake · 3 Jan 2013
    I heard that one guy who used prism in pk thought it was pretty decent! Pft nightmarre
  10. kreachor · 3 Jan 2013
    It is not nightmare, because it was same issues with PWS when that existed. Spelled mages are dangerous, and always have been in large numbers.
  11. brandon · 3 Jan 2013
    ok i have a great idea. How about there be only 5 nightmare books in the game 5 blastwaves 5 prisms or even 3. This are ITEMS that will decay just like eq. you can only cast these spells if you have the book in your inventory. If you die the book can be looted. i think that would be great for the super mage spells, also very unlikely one of them mages would use trash tactics. also maybe give druids/clerics a spell like this that there is very few of. otherwise you get deep into wipes and everybody has cyan books. ok if you like it vote no, if you dont like it vote yes
  12. ilya · 3 Jan 2013
    So what happens when a clan like MINE farms these 5 and nobody has any of these "items" Brandon? Or any other clan for that matter...
  13. brandon · 3 Jan 2013
    what happens if wild farms them? or vm? or myth? who is to say you would get them all? lolz @ ilya . + they decay. it would completely neutrelize the mage problem. but there would be still the elite mages
  14. ilya · 3 Jan 2013
    Dragon orbs and Huma's decay but it's very common that clans keep these items all wipe...
  15. brandon · 3 Jan 2013
    well, it would give more reason to war i guess. but i would say its better then having 20nightmare mages by end wipe. when some could be bots anyway.
  16. kreachor · 3 Jan 2013
    Ilya did say any clan for that matter, but I do think Brandon's idea is a good one. It would eliminate some of the issues. But here is the problem, lets so Wild has majority of stunners or whatnot at one time and they war another clan. That clan would not be able to counter that by popping spells for themselves to fight it. This is a real vague example but just throwing stuff out there.
  17. kreachor · 3 Jan 2013
    Also,

    What if these folks who had the spellbooks decided to deeprent and quit rather then fight? It has been known some folks with limit 1 gear rather do that then fight or give it up.
  18. brandon · 3 Jan 2013
    i would say make them a decay item maybe 1month timer. also thats why i said like 5 of each, % load. just say there is 15 total elite mage books, they dont all have to be loaded. also make them enourmous rent unheld. books of this caliber must be a held item.. 15books is tomany i think i would stick with maybe 3 of each.
  19. ilya · 3 Jan 2013
    Eric said exactly what I was thinking. B I agree with you that there needs to be a change. However by making it a limited item, it can be controlled and as a result the most powerful clan will likely have these items or pk for them. Once they have all of them, there is literally nothing that can be done to get it back unless you get lucky on a repop...Which as I stated limited items are generally repopped quite well by those who have them.
  20. gulca · 3 Jan 2013
    easy fix on brandon's idea

    each clan tag has limit to 2 of the books/items or whatever you want to limit, deep rent or not.

    That way, if you want to loot the said items, you need to
    1. clan tag
    2. not hit the limit for that clan

    So each "power" item will be limited to any particular clan, and you won't have 5 nightmare mages in the same clan.

    They can of course create 3 different clans and group with each other.
  21. brandon · 3 Jan 2013
    yea, but these items can also be looted off your corpse. so i think it makes it more balance the fact you can potentialy lose them all. then all of a sudden the most powerful clan now has zero nightmare mages and opposing underdog clan has 2 or whatever.. 2mages with 1 prism book and 1 nightmare book wont so freely teleport/relocate to people thus eliminating alot of the trash pk. now if someone decides to rent say all 9 of these books or different clans deeprenting, then all of a sudden we have no elite trash squads and the game would be slightly normal
  22. Kadaj · 3 Jan 2013
    I last checked this section at 8 comments. Saw 21, figured Ilya and Brandon were arguing. Was not disappointed.
  23. brandon · 3 Jan 2013
    this only had a few good points most was garbage.. deleted!
  24. brandon · 3 Jan 2013
    kadaj your an idiot, this isnt an arguement or even a debate
  25. jorake · 3 Jan 2013
    Why not put these ideas on the forums. Not everyone looks at suffs.. but there are a lot of good ideas here!

    I think having each book auto decay in or out of rent in 3weeks to a month would be superb.
  26. ilya · 3 Jan 2013
    Better yet have it be a set time for these items to decay to allow for each clan to battle it out for who pops it! I remember having to fight guilds off in WoW for world spawning mobs that only came about once a week, was a blast!
  27. brandon · 3 Jan 2013
    lol ilya, u could do that. i think if they did anything like that it should be Lord Soth and Cyan all rushing out doing their own zoning somwhat, basically a msg showing alot of elite mobs names and them confiscating alot of main items like nobashes/nightmare book/soth sword even. i would say maybe all the epic items... now we are stretching it ! lube it up!
  28. ilya · 3 Jan 2013
    B post this up on the forums.
  29. brandon · 3 Jan 2013
    hellno im working, u are gonna get me in trouble.

    besides aristox/hoss ignore my post anyway cuz im incomprehensible!
  30. brandon · 3 Jan 2013
    lollollol... ok ilya i did it. i dont think the gods will appreciate it much tho! look at the forums
  31. Kadaj · 3 Jan 2013
    Sorry Brandon, I'm just so used to both of you acting like 12 years olds, I didn't honestly read any of your posts, I just assumed you two were arguing. My apologies.
  32. brandon · 3 Jan 2013
    forgiven
  33. brandon · 3 Jan 2013
    so i posted that on the board and after reviewing it myself i dont think nobody will read it :)
  34. reed23 · 3 Jan 2013
    I think Brandon's idea is a decent one, but i would not endorse it. First, Cyan book should be bound. Second, the load rate should decrease. I think I ran Cyan 8 times this wipe and the book loaded 4 times.

    Also, the whole decay system in arctic should be completely revamped. Decay timers should be constantly ticking on upper items when the item is either a. rented or b. in a peace room. If the item is in a non-peace room, then the decay timer would not be ticking.
  35. kreachor · 3 Jan 2013
    Cyan book being bound or not really makes no difference. You can run it with one mage in group and not severely hampered. The mud has always been full of mages and stunners/nightmare. I do agree that good old fashion pk w/o mages is more fun, but the game has always been this way.
  36. reed23 · 3 Jan 2013
    I would have to disagree. Making Cyan book bound prevents people from lvling up a mage to lvl 27, not playing it, and then waiting for extra Cyan books to be popped and all of a sudden you have a stunning char. It requires more effort, planning, etc. which in turn reduces the amount of people with Cyan spells (but I don't know by how much).
  37. kreachor · 3 Jan 2013
    I don't agree with that. Why can't you take a lvl 30 *which if you can't take effort to level to 30 then that is a different conversation* to cyan? They have useful guild spells along with if you choose to prep can manage to operate some of those tasks. The mage does not have to be spelled or ranked to come regardless? What does a rank 15 black robe do that is much better than a rank 0 lvl 30?
  38. Gramm · 3 Jan 2013
    Acid mist op
  39. reed23 · 3 Jan 2013
    The difference is, is when clannies realize that they can get stun if they say hey clan, i have a lvl 27 black robe, i have stun slots, suddenly, every person in the clan has a 27-30 mage. But if the book is bound, not as many people will make a mage because they know the chances of getting that book are lower. And the difference between a rank 15 and a lvl 30 mage is the rank 15 mage has much more spells because of playtime, better eq, etc.

    I did Cyan earlier in the wipe with you Kreachor, when people thought the book was bound. And the question was asked, are we not bringing a mage to Cyan? The reply was no, we are running this for gear. There are multiple reasons people run cyan, the book being just one of them.
  40. Kill Bill · 4 Jan 2013
    What's up jerks?
  41. daniel_1 · 4 Jan 2013
    book load is fine. cyan is just far too easy, along with 90% of game content

    cut all damage dealt by players by 20-25% and all healling (excluding heal) by 20-25% and buff mob damage by 10%.

    problem solved
  42. kreachor · 4 Jan 2013
    We knew the book was not bound, we just said we were running it for the gear. Granted, we wanted some the gear as well but no reason to bring a mage if we didn't need to. There is not a huge difference between a rank 15 mage and lvl 30 mage because a few simple to load damage spells a level 30 mage should have. I don't understand how book being bound should deter folks from trying to get it? The only downside to that is your clan main healers/tanks need folks to level up alternate tanks/healers so they could get the book as well.
  43. oldman · 4 Jan 2013
    I liked the idea about norelocate items(should cover noteleport too). My problem with mages isnt that they have nightmare, but the fact that it is so easy to locate your enemy(c 'relo' $enemy) that basically all other character classes are ignored for pk.
    This makes for very monotone and dull pk logs.

    Another option is to severely reduce the duration of all movement preventing actions in pk. Ie duration of stun/web/hold. 2 rounds max for each maybe. That way you cannot rely on a single failed save in order to kill your target and pk with mages becomes a bit more risky since target might actually fight back even if he fails one save.
  44. brandon · 4 Jan 2013
    whether the books be bound or not bound doesn't matter to the problem, even if the book is bound there becomes a point when it doesn't matter and cyan gets spammed.
  45. kreachor · 4 Jan 2013
    That has been the way it always has been last 5 wipes if clans get strong enough to do so. Also, a reason clans might not have gotten so strong in years past was war. With war not as much time is dedicated to zoning or other clans would not allow you to do such fights as often. I remember times being either BSP or Outlaw where that was reason's for either failed attempts or not attempting certain fights.
  46. oldman · 4 Jan 2013
    More like a lower playerbase, so there are more nice shinies for zoning characters.
  47. Kill Bill · 4 Jan 2013
    Who will give me shineys and gold so I can play again?
  48. ddog · 5 Jan 2013
    who is kill bill?
  49. jorake · 5 Jan 2013
    LUCIA! I have some gear and gold for you bill! And a clan tag! Come on home
  50. carlieraejepsen · 7 Jan 2013
    Sometimes..ya just gotta get dominated..fortunately for us that's what apoc does in every log we've seen..kinda like they took a class called how to get dominated 101...lol!
  51. Matt|Morte · 10 Jan 2013
    http://www.youtube.com/watch?v=0qwlfy7WV50

    Technicians listen!

    If you come with me then i can show you,
    where we'll take you where you dare not go to.
    Follow me and let my mind control you,
    we will rebuild this world that will destroy you!
  52. Habutzi_Mika · 12 Jan 2013
    more PK:
    1) remove who list
    2) Limit the access of < 30 level players to inns (enough spying with lowbies).
    <30 level chars can rent on square or they could have inn of their own at the dump next to Hele's Stronghold.
    3) remove or limit the use relocate and teleport
    4) add working clairvoyance (why was this spell destroyed and replaced with 24lvl opt_anon trash porters?)
    5) remove damage from nightmare
    6) remove save mod ranks and skills
    7) Group max 2/class
    Prevents trash group tactics, and forces to think more about the group composition.

    RANK-system to blame
    90% of the game content too easy because the content hasn't really scaled up.
    During the last 5 years, it seems like damage output has increased about 250%, while character and mob HPs have increased about 10%
    mobs still have to be shit, so people can get them dead regardless of their rank.
    It seriously seems like the characters have definitely evolved, but rest of the game hasn't.

    Trash mages, Trash bashers, Trash clerics, Trash druids... Trash Trash Trash.
    All because of ranks.
    They may be Rank 30 and still be considered trash by the way they are played and they have absolutely nothing to lose.
    Maybe all classes should have gear with "class level" to able to agro non-aggressive people. (why only mages have this type of game mechanic anyway?)
    Maybe include and certain quest to regain ranks if you die in pk? (i personally would hate doing this quest)

    Oh well, its late...
    All I know is that the character-/ and game-balance was blown sky high during the years.