Dae Ripd
I didn't know what class he was, so i took a chance after dueling kaladin of going in on low hps.
223H 137V 1X 86.12% 4162C +57+ Exits:NESW>sca
Looking north:
You see nothing special.
A cityguard stands here, keeping a wary eye out for troublemakers.
The shopkeeper stands here awaiting your decision.
Looking east:
You see nothing special.
Looking south:
You see nothing special.
Dae the Male Human is standing here. (flying) (invisible)
The old wizard waits impatiently for you to make your purchase.
Looking west:
You see nothing special.
Looking up:
You see nothing special.
Looking down:
You see nothing special.
223H 137V 1X 86.12% 4162C +58+ Exits:NESW>s;pb dae
Shop O' Wonder
You sense that you are not alone.
The old wizard waits impatiently for you to make your purchase.
223H 136V 1X 86.12% 4162C +60+ Exits:N>You try to punch Dae but he moves out of the
way.
223H 136V 1X 86.12% 4162C +60+ [Me:V.Bad] [Dae:Perfect] Exits:N>You crash into Dae
in a bone crunching bash, sending him sprawling to the ground.
223H 136V 1X 86.12% 4162C +60+ [Me:V.Bad] [Dae:V.Good] Exits:N>#ac D
You --ANNIHILATE-- Dae with your pierce.
Dae slowly fades into existence.
Dae comes out of hiding.
Dae misses you with his pierce.
Dae barely pierces YOU.
219H 136V 1X 86.12% 4162C +3+ [Me:V.Bad] [Dae:Good] Exits:N>#ac {Dae stands}{bash
#Unmatched braces error!
#Ok. {Dae stands} now triggers {bash} @ {5}
You _MASSACRE_ Dae with your pierce.
Dae pierces YOU extremely hard.
You move aside quickly as Dae attacks!
203H 136V 1X 86.12% 4162C +7+ [Me:V.Bad] [Dae:Fair] Exits:N>Alas, you are not ready
yet.
Dae stands up.
203H 136V 1X 86.12% 4162C +7+ [Me:V.Bad] [Dae:Fair] Exits:N>You crash into Dae in a
bone crunching bash, sending him sprawling to the ground.
203H 136V 1X 86.12% 4162C +8+ [Me:V.Bad] [Dae:Fair] Exits:N>
Your punch hand is ready to lay into someone again.
You _MASSACRE_ Dae with your pierce.
Dae pierces YOU extremely hard.
Dae misses you with his pierce.
186H 136V 1X 86.12% 4162C +11+ [Me:V.Bad] [Dae:Fair] Exits:N>
Kaladin tells your clan 'u attack him'
186H 136V 1X 86.12% 4162C +12+ [Me:V.Bad] [Dae:Fair] Exits:N>
Kaladin tells your clan '?'
186H 136V 1X 86.12% 4162C +13+ [Me:V.Bad] [Dae:Fair] Exits:N>ct yeah
You _MASSACRE_ Dae with your pierce.
Dae misses you with his pierce.
Dae misses you with his pierce.
186H 136V 1X 86.12% 4162C +15+ [Me:V.Bad] [Dae:Fair] Exits:N>cYou tell your clan
'yeah'
Dae stands up.
186H 136V 1X 86.12% 4162C +16+ [Me:V.Bad] [Dae:Fair] Exits:N>ct You crash into Dae in a
bone crunching bash, sending him sprawling to the ground.
186H 136V 1X 86.12% 4162C +17+ [Me:V.Bad] [Dae:Bad] Exits:N>ct magic shop right
Your clanmate Kaladin has left the game.
186H 136V 1X 86.12% 4162C +18+ [Me:V.Bad] [Dae:Bad] Exits:N>ct magic shop right now
You --ANNIHILATE-- Dae with your pierce.
Dae pierces YOU extremely hard.
Dae misses you with his pierce.
171H 136V 1X 86.12% 4162C +19+ [Me:V.Bad] [Dae:V.Bad] Exits:N>
You _MASSACRE_ Dae with your pierce.
Dae pierces YOU extremely hard.
You wish your wounds would stop BLEEDING so much!
Dae misses you with his pierce.
179H 145V 1X 86.12% 4162C +24+ [Me:V.Bad] [Dae:V.Bad] Exits:N>
Dae stops using a short hafted spear.
Dae grabs a glowing scroll of recall.
Dae recites a glowing scroll of recall.
179H 145V 1X 86.12% 4162C +26+ [Me:V.Bad] [Dae:V.Bad] Exits:N>
You _MASSACRE_ Dae with your pierce.
Dae pierces YOU extremely hard.
You wish your wounds would stop BLEEDING so much!
161H 145V 1X 86.12% 4162C +28+ [Me:Awful] [Dae:V.Bad] Exits:N>
Dae stands up.
161H 145V 1X 86.12% 4162C +30+ [Me:Awful] [Dae:V.Bad] Exits:N>You crash into Dae in
a bone crunching bash, sending him sprawling to the ground.
161H 145V 1X 86.12% 4162C +30+ [Me:Awful] [Dae:Awful] Exits:N>
Your clanmate Vinh has entered the game.
161H 145V 1X 86.12% 4162C +32+ [Me:Awful] [Dae:Awful] Exits:N>#
You _MASSACRE_ Dae with your pierce.
Your attack meticulously opens up Dae's defenses for a second, more
devastating, attack.
Dae is mortally wounded, and will die soon, if not aided.
You jam your spear into Dae delivering a hellish wound.
161H 145V 1X 86.12% 4162C +32+ [Me:Awful] [Dae:Dying] Exits:N>#unac Dae stands
#Ok. {Dae stands} is no longer a trigger.
You -OBLITERATE- Dae with your pierce.
You receive 0 experience.
Dae is dead! R.I.P.
The death cry of Dae echoes from somewhere nearby...
Dae sinks gently to the ground.
161H 145V 1X 86.12% 4162C +37+ Exits:N>
Vinh tells your clan 'where at for heal'
161H 145V 1X 86.12% 4162C +39+ Exits:N>You get a large pile of coins from the corpse
of Dae.
There were 144 coins.
161H 145V 1X 86.12% 4306C +39+ Exits:N>It's a pretty ghastly sight! Searching
through the remains, you find:
corpse (here) :
a ruby inlaid dagger..it glows blue
a bone bracelet..it glows blue
a barbed bracer
a fine silk belt-pouch
a woodsman's cloak..it glows blue
the wings of an eagle..it glows blue..it hums softly
a pair of woodsman's gloves..it glows blue
thin golden dragonscale boots
a pair of fur-trimmed leather breeches
a headband adorned with eagle's feathers
a suit of padded red leather armor..it glows blue
a patterned leather cloak
a white dragon eye
a silver-inlaid onyx ring (invisible)..it glows blue
a short hafted spear
a pair of inventor's glasses
a large first-aid kit
dark leather sleeves..it glows blue
a light medallion..it glows blue..it glows dimly
a hooded lantern
52 comments
This is what happens when you do the good drugs.
https://www.youtube.com/watch?v=jdYJf_ybyVo
:)
Peace out!
What if these folks who had the spellbooks decided to deeprent and quit rather then fight? It has been known some folks with limit 1 gear rather do that then fight or give it up.
each clan tag has limit to 2 of the books/items or whatever you want to limit, deep rent or not.
That way, if you want to loot the said items, you need to
1. clan tag
2. not hit the limit for that clan
So each "power" item will be limited to any particular clan, and you won't have 5 nightmare mages in the same clan.
They can of course create 3 different clans and group with each other.
I think having each book auto decay in or out of rent in 3weeks to a month would be superb.
besides aristox/hoss ignore my post anyway cuz im incomprehensible!
Also, the whole decay system in arctic should be completely revamped. Decay timers should be constantly ticking on upper items when the item is either a. rented or b. in a peace room. If the item is in a non-peace room, then the decay timer would not be ticking.
I did Cyan earlier in the wipe with you Kreachor, when people thought the book was bound. And the question was asked, are we not bringing a mage to Cyan? The reply was no, we are running this for gear. There are multiple reasons people run cyan, the book being just one of them.
cut all damage dealt by players by 20-25% and all healling (excluding heal) by 20-25% and buff mob damage by 10%.
problem solved
This makes for very monotone and dull pk logs.
Another option is to severely reduce the duration of all movement preventing actions in pk. Ie duration of stun/web/hold. 2 rounds max for each maybe. That way you cannot rely on a single failed save in order to kill your target and pk with mages becomes a bit more risky since target might actually fight back even if he fails one save.
Technicians listen!
If you come with me then i can show you,
where we'll take you where you dare not go to.
Follow me and let my mind control you,
we will rebuild this world that will destroy you!
1) remove who list
2) Limit the access of < 30 level players to inns (enough spying with lowbies).
<30 level chars can rent on square or they could have inn of their own at the dump next to Hele's Stronghold.
3) remove or limit the use relocate and teleport
4) add working clairvoyance (why was this spell destroyed and replaced with 24lvl opt_anon trash porters?)
5) remove damage from nightmare
6) remove save mod ranks and skills
7) Group max 2/class
Prevents trash group tactics, and forces to think more about the group composition.
RANK-system to blame
90% of the game content too easy because the content hasn't really scaled up.
During the last 5 years, it seems like damage output has increased about 250%, while character and mob HPs have increased about 10%
mobs still have to be shit, so people can get them dead regardless of their rank.
It seriously seems like the characters have definitely evolved, but rest of the game hasn't.
Trash mages, Trash bashers, Trash clerics, Trash druids... Trash Trash Trash.
All because of ranks.
They may be Rank 30 and still be considered trash by the way they are played and they have absolutely nothing to lose.
Maybe all classes should have gear with "class level" to able to agro non-aggressive people. (why only mages have this type of game mechanic anyway?)
Maybe include and certain quest to regain ranks if you die in pk? (i personally would hate doing this quest)
Oh well, its late...
All I know is that the character-/ and game-balance was blown sky high during the years.