Oppa Gangrape style
Chaos Whine
*** Looking for a target to enjoy the wipe festivities ***
You study the area for any sign of your prey.
Your prey is so close you can taste their stink.
The Halls of MINE
Vibrant red flames have been ignited from the small sconces lit on the
sides of the sturdy oak walls in this region of the stronghold. The flames
are not the result of a standard fire, but instead a strange chemical,
possibly the product of the Deep Mine pyromancer's guild. This hall seems
well travelled by the feet of adventurers, as scuff marks and divets mar
the once perfectly smooth wooden floor. While it appears that janitors
regularly make tours through the hall to keep it clean, some marks will
last forever.
153V 68.91% 329C Exits:ESW>
Looking north:
You see nothing special.
Looking east:
You see nothing special.
<MINE> Coiba the Female Minotaur is standing here. (aggressor) (flying)
A spiky bone golem, Goliath, is hunched over here.
You see Hypnos hiding in the shadows.
The stronghold's alchemist is standing here, mixing some potions.
Looking south:
You see nothing special.
Looking west:
You see nothing special.
<MINE> Riomar the Male Hill Dwarf is standing here. (flying) (invisible)
. . . has a metallic luster.
The stronghold's innkeeper is standing here, giving you a suspicious look.
Looking up:
You see nothing special.
Looking down:
You see nothing special.
153V 68.91% 329C Exits:ESW>
You study the area for any sign of your prey.
Your prey is right here!
The Halls of MINE
Dew drops, pine cones, bat guano, and snake tongues are among the numerous
alchemical components held on racks and shelves throughout this small shop
in the stronghold. In the center of the room a cauldron bubbles forth a
sickly sweet smell from some yellowish green liquid. Most definitely, this
is a good place for an aspiring alchemist to gain the tools necessary to
become more achieved in his or her craft, and if that is not the goal,
peeking at all the interesting curios in the shop offers plenty of
distraction.
<MINE> Coiba the Female Minotaur is standing here. (aggressor) (flying)
A spiky bone golem, Goliath, is hunched over here.
You see Hypnos hiding in the shadows.
The stronghold's alchemist is standing here, mixing some potions.
152V 68.91% 329C Exits:NWD>
You aim at Coiba.
152V 68.91% 329C [(aim)Coiba:Perfect] Exits:NWD>
You start shooting like mad.
You annihilate Coiba with a plunk.
152V 68.91% 329C [(aim)Coiba:V.Good] Exits:NWD>
You massacre Coiba with a plunk.
You prepare to unleash a volley.
152V 68.91% 329C [(aim)Coiba:V.Good] Exits:NWD>
Coiba massacres YOU with her stab.
522H 152V 68.91% 329C [Me:V.Good] [Coiba:V.Good] Exits:NWD>
You stop aiming at Coiba.
522H 152V 68.91% 329C [Me:V.Good] [Coiba:V.Good] Exits:NWD>
You study the area for any sign
of your prey.
Your prey is so close you can taste their stink.
The Halls of MINE
Vibrant red flames have been ignited from the small sconces lit on the
sides of the sturdy oak walls in this region of the stronghold. The flames
are not the result of a standard fire, but instead a strange chemical,
possibly the product of the Deep Mine pyromancer's guild. This hall seems
well travelled by the feet of adventurers, as scuff marks and divets mar
the once perfectly smooth wooden floor. While it appears that janitors
regularly make tours through the hall to keep it clean, some marks will
last forever.
522H 151V 68.91% 329C Exits:ESW>
You begin moving quietly.
522H 151V 68.91% 329C Exits:ESW>
You study the area for any sign of your prey.
Your prey is right here!
The Halls of MINE
Dew drops, pine cones, bat guano, and snake tongues are among the numerous
alchemical components held on racks and shelves throughout this small shop
in the stronghold. In the center of the room a cauldron bubbles forth a
sickly sweet smell from some yellowish green liquid. Most definitely, this
is a good place for an aspiring alchemist to gain the tools necessary to
become more achieved in his or her craft, and if that is not the goal,
peeking at all the interesting curios in the shop offers plenty of
distraction.
<MINE> Coiba the Female Minotaur is standing here. (aggressor) (flying)
A spiky bone golem, Goliath, is hunched over here.
You see Hypnos hiding in the shadows.
The stronghold's alchemist is standing here, mixing some potions.
522H 150V 68.91% 329C Exits:NWD>
You aim at Coiba.
522H 150V 68.91% 329C [(aim)Coiba:V.Good] Exits:NWD>
You start shooting like mad.
You annihilate Coiba with a plunk.
You annihilate Coiba with a plunk.
You annihilate Goliath the bone golem with a plunk.
You try to plunk Hypnos, but you miss and destroy an image instead.
After briefly disappearing, Hypnos's mirror image pops back into view.
522H 150V 68.91% 329C [(aim)Coiba:Good] Exits:NWD>
Hypnos misses you with his drain.
522H 150V 68.91% 329C [Me:V.Good] [Goliath the bone golem:Good] Exits:NWD>
You stop aiming at Coiba.
522H 150V 68.91% 329C [Me:V.Good] [Goliath the bone golem:Good] Exits:NWD>
You study the area
for any sign of your prey.
Your prey is so close you can taste their stink.
The Halls of MINE
Vibrant red flames have been ignited from the small sconces lit on the
sides of the sturdy oak walls in this region of the stronghold. The flames
are not the result of a standard fire, but instead a strange chemical,
possibly the product of the Deep Mine pyromancer's guild. This hall seems
well travelled by the feet of adventurers, as scuff marks and divets mar
the once perfectly smooth wooden floor. While it appears that janitors
regularly make tours through the hall to keep it clean, some marks will
last forever.
522H 149V 68.91% 329C Exits:ESW>
You begin moving quietly.
522H 149V 68.91% 329C Exits:ESW>
You study the area for any sign of your prey.
Your prey is right here!
The Halls of MINE
Dew drops, pine cones, bat guano, and snake tongues are among the numerous
alchemical components held on racks and shelves throughout this small shop
in the stronghold. In the center of the room a cauldron bubbles forth a
sickly sweet smell from some yellowish green liquid. Most definitely, this
is a good place for an aspiring alchemist to gain the tools necessary to
become more achieved in his or her craft, and if that is not the goal,
peeking at all the interesting curios in the shop offers plenty of
distraction.
<MINE> Coiba the Female Minotaur is standing here. (aggressor) (flying)
A spiky bone golem, Goliath, is hunched over here.
<MINE> Lord Hypnos, In Flames is standing here. (aggressor) (flying) (invisible)
. . . is surrounded by 5 duplicate images.
The stronghold's alchemist is standing here, mixing some potions.
522H 148V 68.91% 329C Exits:NWD>
You aim at Coiba.
522H 148V 68.91% 329C [(aim)Coiba:Good] Exits:NWD>
You start shooting like mad.
You annihilate Coiba with a plunk.
You annihilate Coiba with a plunk.
You annihilate Goliath the bone golem with a plunk.
You try to plunk Hypnos, but you miss and destroy an image instead.
After briefly disappearing, Hypnos's mirror image pops back into view.
522H 148V 68.91% 329C [(aim)Coiba:Fair] Exits:NWD>
You massacre Coiba with a plunk.
You annihilate Coiba with a plunk.
You annihilate Goliath the bone golem with a plunk.
You try to plunk Hypnos, but you miss and destroy an image instead.
After briefly disappearing, Hypnos's mirror image pops back into view.
You study the area for any sign of your prey.
Your prey is so close you can taste their stink.
The Halls of MINE
Vibrant red flames have been ignited from the small sconces lit on the
sides of the sturdy oak walls in this region of the stronghold. The flames
are not the result of a standard fire, but instead a strange chemical,
possibly the product of the Deep Mine pyromancer's guild. This hall seems
well travelled by the feet of adventurers, as scuff marks and divets mar
the once perfectly smooth wooden floor. While it appears that janitors
regularly make tours through the hall to keep it clean, some marks will
last forever.
522H 147V 68.91% 329C Exits:ESW>
You stop aiming at Coiba.
522H 147V 68.91% 329C Exits:ESW>
You begin moving quietly.
522H 145V 68.91% 329C Exits:ESW>
You study the area for any sign of your prey.
Your prey is right here!
The Halls of MINE
Dew drops, pine cones, bat guano, and snake tongues are among the numerous
alchemical components held on racks and shelves throughout this small shop
in the stronghold. In the center of the room a cauldron bubbles forth a
sickly sweet smell from some yellowish green liquid. Most definitely, this
is a good place for an aspiring alchemist to gain the tools necessary to
become more achieved in his or her craft, and if that is not the goal,
peeking at all the interesting curios in the shop offers plenty of
distraction.
<MINE> Coiba the Female Minotaur is standing here. (aggressor) (flying)
A spiky bone golem, Goliath, is hunched over here.
You see Hypnos hiding in the shadows.
The stronghold's alchemist is standing here, mixing some potions.
522H 144V 68.91% 329C Exits:NWD> You aim at Coiba.
522H 144V 68.91% 329C [(aim)Coiba:Fair] Exits:NWD>
You start shooting like mad.
You annihilate Coiba with a plunk.
You annihilate Coiba with a plunk.
You annihilate Goliath the bone golem with a plunk.
You annihilate Hypnos with a plunk.
522H 144V 68.91% 329C [(aim)Coiba:Fair] Exits:NWD>
Coiba stumbles and falls while trying to bash you.
522H 144V 68.91% 329C [Me:V.Good] [Coiba:Fair] Exits:NWD>
You stop aiming at Coiba.
522H 144V 68.91% 329C [Me:V.Good] [Coiba:Fair] Exits:NWD>
You study the area for any sign of
your prey.
Your prey is so close you can taste their stink.
The Halls of MINE
Vibrant red flames have been ignited from the small sconces lit on the
sides of the sturdy oak walls in this region of the stronghold. The flames
are not the result of a standard fire, but instead a strange chemical,
possibly the product of the Deep Mine pyromancer's guild. This hall seems
well travelled by the feet of adventurers, as scuff marks and divets mar
the once perfectly smooth wooden floor. While it appears that janitors
regularly make tours through the hall to keep it clean, some marks will
last forever.
522H 143V 68.91% 329C Exits:ESW>
You begin moving quietly.
522H 143V 68.91% 329C Exits:ESW>
You study the area for any sign of your prey.
Your prey is right here!
The Halls of MINE
Dew drops, pine cones, bat guano, and snake tongues are among the numerous
alchemical components held on racks and shelves throughout this small shop
in the stronghold. In the center of the room a cauldron bubbles forth a
sickly sweet smell from some yellowish green liquid. Most definitely, this
is a good place for an aspiring alchemist to gain the tools necessary to
become more achieved in his or her craft, and if that is not the goal,
peeking at all the interesting curios in the shop offers plenty of
distraction.
<MINE> Coiba the Female Minotaur is sitting here. (aggressor) (flying)
A spiky bone golem, Goliath, is hunched over here.
You see Hypnos hiding in the shadows.
The stronghold's alchemist is standing here, mixing some potions.
522H 142V 68.91% 329C Exits:NWD>
You aim at Coiba.
522H 142V 68.91% 329C [(aim)Coiba:Fair] Exits:NWD>
You start shooting like mad.
You annihilate Coiba with a plunk.
You annihilate Coiba with a plunk.
You annihilate Goliath the bone golem with a plunk.
You try to plunk Hypnos, but you miss and destroy an image instead.
After briefly disappearing, Hypnos's mirror image pops back into view.
522H 142V 68.91% 329C [(aim)Coiba:V.Bad] Exits:NWD>
You annihilate Coiba with a plunk.
You annihilate Coiba with a plunk.
You annihilate Goliath the bone golem with a plunk.
You try to plunk Hypnos, but you miss and destroy an image instead.
After briefly disappearing, Hypnos's mirror image pops back into view.
You study the area for any sign of your prey.
Your prey is so close you can taste their stink.
The Halls of MINE
Vibrant red flames have been ignited from the small sconces lit on the
sides of the sturdy oak walls in this region of the stronghold. The flames
are not the result of a standard fire, but instead a strange chemical,
possibly the product of the Deep Mine pyromancer's guild. This hall seems
well travelled by the feet of adventurers, as scuff marks and divets mar
the once perfectly smooth wooden floor. While it appears that janitors
regularly make tours through the hall to keep it clean, some marks will
last forever.
522H 141V 68.91% 329C Exits:ESW>
You stop aiming at Coiba.
522H 141V 68.91% 329C Exits:ESW>
You begin moving quietly.
522H 141V 68.91% 329C Exits:ESW>
You study the area for any sign of your prey.
Your prey is right here!
The Halls of MINE
Dew drops, pine cones, bat guano, and snake tongues are among the numerous
alchemical components held on racks and shelves throughout this small shop
in the stronghold. In the center of the room a cauldron bubbles forth a
sickly sweet smell from some yellowish green liquid. Most definitely, this
is a good place for an aspiring alchemist to gain the tools necessary to
become more achieved in his or her craft, and if that is not the goal,
peeking at all the interesting curios in the shop offers plenty of
distraction.
<MINE> Coiba the Female Minotaur is sitting here. (aggressor) (flying)
A spiky bone golem, Goliath, is hunched over here.
You see Hypnos hiding in the shadows.
The stronghold's alchemist is standing here, mixing some potions.
522H 140V 68.91% 329C Exits:NWD>
You aim at Coiba.
522H 140V 68.91% 329C [(aim)Coiba:V.Bad] Exits:NWD>
Hypnos utters some strange words.
A blastwave detonates from Hypnos's hands!
With a quick weave, you slip out of the way of Hypnos's attack.
522H 140V 68.91% 329C [(aim)Coiba:V.Bad] Exits:NWD>
You start shooting like mad.
Not yet.
522H 140V 68.91% 329C [(aim)Coiba:V.Bad] Exits:NWD>
You annihilate Coiba with a plunk.
You annihilate Coiba with a plunk.
You annihilate Goliath the bone golem with a plunk.
You receive 0 experience.
Goliath the bone golem is dead! R.I.P.
You try to plunk Hypnos, but you miss and destroy an image instead.
The death cry of Goliath the bone golem echoes from somewhere nearby...
Goliath the bone golem stops following Hypnos.
Goliath the bone golem twirls and flings apart, each bone vanishing.
522H 140V 68.91% 329C [(aim)Coiba:Awful] Exits:NWD>
You study the area for any sign of your
prey.
Your prey is so close you can taste their stink.
The Halls of MINE
Vibrant red flames have been ignited from the small sconces lit on the
sides of the sturdy oak walls in this region of the stronghold. The flames
are not the result of a standard fire, but instead a strange chemical,
possibly the product of the Deep Mine pyromancer's guild. This hall seems
well travelled by the feet of adventurers, as scuff marks and divets mar
the once perfectly smooth wooden floor. While it appears that janitors
regularly make tours through the hall to keep it clean, some marks will
last forever.
522H 139V 68.91% 329C Exits:ESW>
You stop aiming at Coiba.
522H 139V 68.91% 329C Exits:ESW> You begin moving quietly.
522H 139V 68.91% 329C Exits:ESW> You study the area for any sign of your prey.
Your prey is right here!
The Halls of MINE
Dew drops, pine cones, bat guano, and snake tongues are among the numerous
alchemical components held on racks and shelves throughout this small shop
in the stronghold. In the center of the room a cauldron bubbles forth a
sickly sweet smell from some yellowish green liquid. Most definitely, this
is a good place for an aspiring alchemist to gain the tools necessary to
become more achieved in his or her craft, and if that is not the goal,
peeking at all the interesting curios in the shop offers plenty of
distraction.
The corpse of Goliath the bone golem is lying here.
<MINE> Coiba the Female Minotaur is sitting here, fighting YOU. (aggressor)
(flying)
You see Hypnos hiding in the shadows.
The stronghold's alchemist is standing here, mixing some potions.
522H 138V 68.91% 329C Exits:NWD> You aim at Coiba.
522H 138V 68.91% 329C [(aim)Coiba:Awful] Exits:NWD> You start shooting like mad.
You annihilate Coiba with a plunk.
You annihilate Coiba with a plunk.
You try to plunk Hypnos, but you miss and destroy an image instead.
522H 138V 68.91% 329C [(aim)Coiba:Awful] Exits:NWD> set
You annihilate Coiba with a plunk.
You receive 0 experience.
Coiba is dead! R.I.P.
You annihilate Coiba with a plunk.
You try to plunk Hypnos, but you miss and destroy an image instead.
After briefly disappearing, Hypnos's mirror image pops back into view.
The death cry of Coiba echoes from somewhere nearby...
Coiba stops following Hypnos.
You stop aiming at Coiba.
522H 138V 68.91% 329C Exits:NWD> You get a very large pile of coins from the corpse of
Coiba.
There were 12679 coins.
522H 138V 68.91% 13008C Exits:NWD>
Riomar flies in from the west.
522H 138V 68.91% 13008C Exits:NWD>
Riomar flies west.
522H 138V 68.91% 13008C Exits:NWD>
You are zapped by an elegant adamantite rapier and
instantly drop it.
You get a white fur belt with a pearl buckle from the corpse of Coiba.
You get the cloak of dark dwarven kings from the corpse of Coiba.
You get a black shield of Lemish from the corpse of Coiba.
You get an elongated squid head quiver from the corpse of Coiba.
You are zapped by a pair of spiked battle armets and instantly drop it.
You get a pair of battle gauntlets from the corpse of Coiba.
You get a pair of dwarven war sandals from the corpse of Coiba.
You get anklets of woven palladium from the corpse of Coiba.
You get a great steel helm from the corpse of Coiba.
You get a suit of white plate mail from the corpse of Coiba.
You are zapped by a black and gold cape and instantly drop it.
You get a putrid potion from the corpse of Coiba.
You get a putrid potion from the corpse of Coiba.
You get a putrid potion from the corpse of Coiba.
You get a putrid potion from the corpse of Coiba.
You get a putrid potion from the corpse of Coiba.
You get a putrid potion from the corpse of Coiba.
You get a putrid potion from the corpse of Coiba.
You get a putrid potion from the corpse of Coiba.
You get an obsidian crown from the corpse of Coiba.
You get the ancient sabre of solamnic steel from the corpse of Coiba.
You get a small wooden chest from the corpse of Coiba.
You get a mithril crimson bracer from the corpse of Coiba.
You get a thick black wand from the corpse of Coiba.
You get a glowing scroll of recall from the corpse of Coiba.
You get a glowing scroll of recall from the corpse of Coiba.
You get a glowing scroll of recall from the corpse of Coiba.
You get a hooded lantern from the corpse of Coiba.
You get a large waterskin from the corpse of Coiba.
You get a small bag of white stones from the corpse of Coiba.
You get a small bag of white stones from the corpse of Coiba.
Chest : You can't carry that much weight.
You get a smoked Tarsis ham from the corpse of Coiba.
You get a smoked Tarsis ham from the corpse of Coiba.
You get a smoked Tarsis ham from the corpse of Coiba.
Ham : You can't carry that many items.
Ham : You can't carry that many items.
522H 138V 68.91% 13008C Exits:NWD>
The Halls of MINE
Dew drops, pine cones, bat guano, and snake tongues are among the numerous
alchemical components held on racks and shelves throughout this small shop
in the stronghold. In the center of the room a cauldron bubbles forth a
sickly sweet smell from some yellowish green liquid. Most definitely, this
is a good place for an aspiring alchemist to gain the tools necessary to
become more achieved in his or her craft, and if that is not the goal,
peeking at all the interesting curios in the shop offers plenty of
distraction.
A long leather cape colored dark and gold lies here.
A spiked pair of battle armets lies here...it glows dimly
An elegantly made rapier of adamantite has been left on the ground here.
The corpse of Coiba is lying here.
The corpse of Goliath the bone golem is lying here.
You see Hypnos hiding in the shadows.
The stronghold's alchemist is standing here, mixing some potions.
522H 138V 68.91% 13008C Exits:NWD> set hypnos
Hypnos says 'wow'
522H 138V 68.91% 13008C Exits:NWD>
#Ok. $evil is now set to {hypnos}.
bs
You aim at Hypnos.
522H 138V 68.91% 13008C [(aim)Hypnos:Good] Exits:NWD> You start shooting like mad.
You try to plunk Hypnos, but you miss and destroy an image instead.
You try to plunk Hypnos, but you miss and destroy an image instead.
522H 138V 68.91% 13008C [(aim)Hypnos:Good] Exits:NWD>
You annihilate Hypnos with a plunk.
You annihilate Hypnos with a plunk.
The Halls of MINE
Vibrant red flames have been ignited from the small sconces lit on the
sides of the sturdy oak walls in this region of the stronghold. The flames
are not the result of a standard fire, but instead a strange chemical,
possibly the product of the Deep Mine pyromancer's guild. This hall seems
well travelled by the feet of adventurers, as scuff marks and divets mar
the once perfectly smooth wooden floor. While it appears that janitors
regularly make tours through the hall to keep it clean, some marks will
last forever.
522H 137V 68.91% 13008C Exits:ESW>
You stop aiming at Hypnos.
*** Going elsewhere ***
Hypnos tells you 'why pk us we pked apoc'
Hypnos tells you 'whats ur problem'
You tell Hypnos 'eh?'
You tell Hypnos 'its chaos day'
Taotaomona shouts 'peejaiy'
Hypnos tells you 'so we myth friends'
**A couple minutes later**
Hypnos appears before you in a puff of smoke.
Hypnos focuses harshly on you and utters some strange words.
Hypnos shoots webs at you but narrowly misses!
59V 68.91% 13021C Exits:EW>
You prepare to unleash a volley.
59V 68.91% 13021C Exits:EW> s
You aim at Hypnos.
59V 68.91% 13021C [(aim)Hypnos:Perfect] Exits:EW>
You start shooting like mad.
You massacre Hypnos with a plunk.
You massacre Hypnos with a plunk.
59V 68.91% 13021C [(aim)Hypnos:Good] Exits:EW>
Baru appears before Hypnos in a puff of smoke.
59V 68.91% 13021C [(aim)Hypnos:Good] Exits:EW>
You massacre Hypnos with a plunk.
You try to plunk Baru, but you miss and destroy an image instead.
You massacre Hypnos with a plunk.
An Isolated Path
The soothing chirps of birds and the clatter of chipmunks greets you
as you enter the dense forest, far north of Balifor, nestled in the Loft
Hills Valley. Off into the distance, small woodland creatures playfully
leap from tree to tree, not paying you any attention. A small intermittent
stream twists and turns through the bottom of the small valley, beckoning
you onward. Also, a few bizarre looking birds fly overhead, occasionally
breaking the dense forest canopy. The pleasant scent of the forest wafts in
with a gentle breeze, harshly contrasting with the arid desert of the
Ak-Khan, far to the east.
57V 68.91% 13021C Exits:ES>
You stop aiming at Hypnos.
45V 68.91% 13021C Exits:ES>
An Isolated Path
The soothing chirps of birds and the clatter of chipmunks greets you
as you enter the dense forest, far north of Balifor, nestled in the Loft
Hills Valley. Off into the distance, small woodland creatures playfully
leap from tree to tree, not paying you any attention. A small intermittent
stream twists and turns through the bottom of the small valley, beckoning
you onward. Also, a few bizarre looking birds fly overhead, occasionally
breaking the dense forest canopy.
<MINE> Doctor Baru is standing here. (flying)
. . . is sheathed in a corrosive liquid.
You see Hypnos hiding in the shadows.
43V 68.91% 13021C Exits:EW>
You aim at Hypnos.
43V 68.91% 13021C [(aim)Hypnos:Fair] Exits:EW>
Baru utters some strange words.
You shiver as Baru unleashes a world of nightmares.
With a quick weave, you slip out of the way of Baru's attack.
You start shooting like mad.
You massacre Hypnos with a plunk.
You try to plunk Baru, but you miss and destroy an image instead.
You massacre Hypnos with a plunk.
43V 68.91% 13021C [(aim)Hypnos:Fair] Exits:EW>
Hypnos drains YOU hard.
533H 43V 68.91% 13021C [Me:V.Good] [Hypnos:Fair] Exits:EW>
You stop aiming at Hypnos.
533H 41V 68.91% 13021C Exits:ES>
You begin moving quietly.
533H 41V 68.91% 13021C Exits:ES>
An Isolated Path
The soothing chirps of birds and the clatter of chipmunks greets you
as you enter the dense forest, far north of Balifor, nestled in the Loft
Hills Valley. Off into the distance, small woodland creatures playfully
leap from tree to tree, not paying you any attention. A small intermittent
stream twists and turns through the bottom of the small valley, beckoning
you onward. Also, a few bizarre looking birds fly overhead, occasionally
breaking the dense forest canopy.
<MINE> Doctor Baru is standing here. (aggressor) (flying)
. . . is surrounded by 2 duplicate images.
You see Hypnos hiding in the shadows.
533H 39V 68.91% 13021C Exits:EW> hoveYou aim at Hypnos.
533H 39V 68.91% 13021C [(aim)Hypnos:Fair] Exits:EW>
You start shooting like mad.
You massacre Hypnos with a plunk.
You try to plunk Baru, but you miss and destroy an image instead.
You annihilate Hypnos with a plunk.
533H 39V 68.91% 13021C [(aim)Hypnos:V.Bad] Exits:EW>
Siulents tells you 'lets kill hypnos?'
533H 39V 68.91% 13021C [(aim)Hypnos:V.Bad] Exits:EW>
You massacre Hypnos with a plunk.
You try to plunk Baru, but you miss and destroy an image instead.
You massacre Hypnos with a plunk.
You hover above the fray.
533H 39V 68.91% 13021C [(aim)Hypnos:Awful] Exits:EW>
Hypnos panics, and attempts to flee.
Hypnos flies east.
*** FAIL ***
533H 13V 68.91% 13021C Exits:NS>
You tell Siulents 'sure'
You tell Siulents 'killed coiba already'
Siulents tells you 'solo?'
You tell Siulents 'course'
Hypnos tells you 'whats gay coiba was afk jerk!'
Hypnos tells you 'i bet he would of bashed u dead'
You tell Hypnos 'wah wah'
*** RUNNING TO KAL ***
You tell Siulents 'near kal n.gate'
104V 68.93% 13021C Exits:NESW>
Siulents flies in from the north.
Grynald flies in from the north.
Murdock flies in from the north.
Dracen the gargoyle flies in from the north.
104V 68.93% 13021C Exits:NESW>
Siulents beckons for everyone to follow him.
104V 68.93% 13021C Exits:NESW>
You now follow Siulents.
104V 68.93% 13021C Exits:NESW>
You are now a member of Siulents's group.
104V 68.93% 13021C Exits:NESW>
You stand up.
104V 68.93% 13021C Exits:NESW>
Murdock focuses on you and utters some strange words.
Your entire body tingles for a few seconds.
104V 68.93% 13021C Exits:NESW>
You're already flying!
104V 68.93% 13021C Exits:NESW>
A citizen of Kalaman leaves north.
104V 68.93% 13021C Exits:NESW>
Your group of 4 members consists of:
Member Hits Move Position Fly Inv Water iMT Here Light
Mem
---------------------------------------------------------------------------------
Siulents perfect rested standing Y Y Y Y Y 2 2
Ausirien perfect rested standing Y N N Y Y 0 0
Grynald perfect rested standing Y Y N Y Y 0 0
Murdock perfect rested standing Y N N Y Y 1 3
104V 68.93% 13021C Exits:NESW>
#Ok. $evil is now set to {Hypnos}.
Hypnos appears before you in a puff of smoke.
Riomar stumbles out of a puff of smoke.
104V 68.93% 13021C Exits:NESW>
You aim at Hypnos.
104V 68.93% 13021C [(aim)Hypnos:Perfect] Exits:NESW>
You start shooting like mad.
You annihilate Hypnos with a plunk.
104V 68.93% 13021C [(aim)Hypnos:Good] Exits:NESW> #OK NEW TICKSIZE SET
Hypnos comes out of hiding.
Hypnos drains YOU.
Riomar closes his prayerbook with a content look on his face.
You feel up to using volley again.
Your skin softens.
141V 68.93% 13021C [Me:Perfect] [Hypnos:V.Good] Exits:NESW>
You stop aiming at Hypnos.
141V 68.93% 13021C [Me:Perfect] [Hypnos:V.Good] Exits:NESW>
Grynald slowly fades into existence.
Grynald crashes into Hypnos in a thundering collision, knocking him to the
ground!
141V 68.93% 13021C [Me:Perfect] [Hypnos:Good] Exits:NESW> vol
You prepare to unleash a volley.
141V 68.93% 13021C [Me:Perfect] [Hypnos:Good] Exits:NESW> bs
Siulents utters some strange words.
You shiver as Siulents unleashes a world of nightmares.
Riomar's eyes widen and jaw drops as terror invades his mind.
Hypnos's eyes widen and jaw drops as terror invades his mind.
A street cleaner shrieks as he is slaughtered in his nightmares.
You receive 0 experience.
A street cleaner is dead! R.I.P.
141V 68.93% 13021C [Me:Perfect] [Hypnos:Good] Exits:NESW>
What are you trying to get from?
141V 68.93% 13021C [Me:Perfect] [Hypnos:Good] Exits:NESW>
The death cry of a street cleaner echoes from somewhere nearby...
141V 68.93% 13021C [Me:Perfect] [Hypnos:Good] Exits:NESW>
Murdock focuses harshly on Hypnos and utters some strange words.
Murdock's spell misses Hypnos and destroys a sphere instead.
141V 68.93% 13021C [Me:Perfect] [Hypnos:Good] Exits:NESW> f
Riomar gracefully steps aside as Siulents attacks!
Riomar slowly fades into existence.
Riomar's blow glances off a piece of flesh circling Siulents.
Riomar's blow is absorbed by Siulents's armor.
Riomar is corroded, as he swings at Siulents.
Grynald massacres Hypnos with his stab.
Grynald is shocked, as he swings as Hypnos.
You hit Hypnos.
You feel a shock as you swing through Hypnos's electric aura.
Hypnos misses you with his drain.
Riomar focuses on Hypnos and utters some strange words.
537H 141V 68.93% 13021C [Me:V.Good] [Hypnos:Good] Exits:NEfs
Vingaard Avenue North
This is Vingaard Avenue, a well traveled street that runs north-south
through Kalaman. To the north, beyond the city gates, lies the harbor of
Kalaman, where many ships dock daily. To the south you see the busy town
square and bazaar.
537H 140V 68.93% 13021C Exits:NS> Intersection of Vingaard Avenue and Wall Road
You are at the intersection of Vingaard Avenue and Wall Road. Vingaard
Avenue runs north-south through Kalaman, while Wall Road runs along the
inside of the city wall. To the south, you see the busy market square of
Kalaman, while the harbor is to the north, beyond the city gates.
The corpse of a street cleaner is lying here.
<MINE> Riomar the Male Hill Dwarf is standing here, fighting Siulents. (flying)
. . . has a metallic luster.
<MINE> Lord Hypnos, In Flames is sitting here, fighting Grynald. (aggressor)
(flying)
. . . is cloaked with sparks of electricity.
A hulking, gray gargoyle, Dracen, is perched here like a statue.
<Apoc> Murdock the Male Hylar Dwarf is standing here. (aggressor) (flying)
. . . has a metallic luster.
<Apoc> Grynald the Male Goblin is standing here, fighting Hypnos. (aggressor)
(flying)
<Apoc> Siulents Mite, Across the Nightingale Floor is standing here, fighting
Riomar. (aggressor) (flying) (invisible)
. . . is sheathed in a corrosive liquid.
537H 139V 68.93% 13021C Exits:NESW>
You aim at Hypnos.
537H 139V 68.93% 13021C [(aim)Hypnos:Good] Exits:NESW>
Siulents utters some strange words.
You shiver as Siulents unleashes a world of nightmares.
Riomar's eyes widen and jaw drops as terror invades his mind.
Riomar succumbs to the nightmare and falls into a deep, dark sleep.
Hypnos's eyes widen and jaw drops as terror invades his mind.
You start shooting like mad.
You annihilate Hypnos with a plunk.
You annihilate Riomar with a plunk.
You annihilate Hypnos with a plunk.
537H 139V 68.93% 13021C [(aim)Hypnos:Bad] Exits:NESW>
Vingaard Avenue North
This is Vingaard Avenue, a well traveled street that runs north-south
through Kalaman. To the north, beyond the city gates, lies the harbor of
Kalaman, where many ships dock daily. To the south you see the busy town
square and bazaar.
537H 138V 68.93% 13021C Exits:NS>
You stop aiming at Hypnos.
537H 138V 68.93% 13021C Exits:NS>
Intersection of Vingaard Avenue and Wall Road
You are at the intersection of Vingaard Avenue and Wall Road. Vingaard
Avenue runs north-south through Kalaman, while Wall Road runs along the
inside of the city wall. To the south, you see the busy market square of
Kalaman, while the harbor is to the north, beyond the city gates.
The corpse of a street cleaner is lying here.
<MINE> Riomar the Male Hill Dwarf is sitting here, fighting Siulents. (flying)
. . . has a metallic luster.
<MINE> Lord Hypnos, In Flames is sitting here, fighting Grynald. (aggressor)
(flying)
. . . is followed by a shimmering sphere.
A hulking, gray gargoyle, Dracen, is perched here like a statue.
<Apoc> Murdock the Male Hylar Dwarf is standing here. (aggressor) (flying)
. . . is outlined by a dim aura.
<Apoc> Grynald the Male Goblin is standing here, fighting Hypnos. (aggressor)
(flying)
<Apoc> Siulents Mite, Across the Nightingale Floor is standing here, fighting
Riomar. (aggressor) (flying) (invisible)
. . . is circled by grisly chunks of flesh.
537H 137V 68.93% 13021C Exits:NESW>
You aim at Hypnos.
537H 137V 68.93% 13021C [(aim)Hypnos:Bad] Exits:NESW>
Some of your lighter wounds disappear.
Hypnos drains Grynald hard.
Grynald massacres Hypnos with his stab.
Grynald is shocked, as he swings as Hypnos.
You start shooting like mad.
You annihilate Hypnos with a plunk.
You obliterate Riomar with a plunk.
You annihilate Hypnos with a plunk.
542H 137V 68.93% 13021C [(aim)Hypnos:Awful] Exits:NESW>
Grynald crashes into Hypnos in a thundering collision, knocking him to the
ground!
542H 137V 68.93% 13021C [(aim)Hypnos:Awful] Exits:NESW>
You annihilate Hypnos with a plunk.
You annihilate Riomar with a plunk.
You massacre Hypnos with a plunk.
You receive 0 experience.
Hypnos is dead! R.I.P.
The death cry of Hypnos echoes from somewhere nearby...
Hypnos sinks gently to the ground.
Baru stops following Hypnos.
Riomar stops following Hypnos.
Goliath the bone golem stops following Hypnos.
You stop aiming at Hypnos.
542H 137V 68.93% 13021C Exits:NESW>
You get a very large pile of coins from the corpse of Hypnos.
There were 5354 coins.
542H 137V 68.93% 18375C Exits:NESW>
Siulents utters some strange words.
You shiver as Siulents unleashes a world of nightmares.
Riomar's eyes widen and jaw drops as terror invades his mind.
542H 137V 68.93% 18375C Exits:NESW>
Intersection of Vingaard Avenue and Wall Road
You are at the intersection of Vingaard Avenue and Wall Road. Vingaard
Avenue runs north-south through Kalaman, while Wall Road runs along the
inside of the city wall. To the south, you see the busy market square of
Kalaman, while the harbor is to the north, beyond the city gates.
The corpse of Hypnos is lying here.
The corpse of a street cleaner is lying here.
<MINE> Riomar the Male Hill Dwarf is sitting here, fighting Siulents. (flying)
. . . has a metallic luster.
A hulking, gray gargoyle, Dracen, is perched here like a statue.
<Apoc> Murdock the Male Hylar Dwarf is standing here. (aggressor) (flying)
. . . is outlined by a dim aura.
<Apoc> Grynald the Male Goblin is standing here. (aggressor) (flying)
<Apoc> Siulents Mite, Across the Nightingale Floor is standing here, fighting
Riomar. (aggressor) (flying) (invisible)
. . . is circled by grisly chunks of flesh.
542H 137V 68.93% 18375C Exits:NESW>
#Ok. $evil is now set to {riomar}.
Some of your lighter wounds disappear.
137V 68.93% 18375C Exits:NESW>
You aim at Riomar.
137V 68.93% 18375C [(aim)Riomar:V.Bad] Exits:NESW>
You start shooting like mad.
You annihilate Riomar with a plunk.
You annihilate Riomar with a plunk.
137V 68.93% 18375C [(aim)Riomar:Awful] Exits:NESW>
You obliterate Riomar with a plunk.
Riomar is stunned, but will likely regain consciousness again.
You annihilate Riomar with a plunk.
You receive 0 experience.
Riomar is dead! R.I.P.
The death cry of Riomar echoes from somewhere nearby...
You stop aiming at Riomar.
137V 68.93% 18375C Exits:NESW>
You get a very large pile of coins from the corpse of Riomar.
There were 4680 coins.
137V 68.93% 23055C Exits:NESW> l
Intersection of Vingaard Avenue and Wall Road
You are at the intersection of Vingaard Avenue and Wall Road. Vingaard
Avenue runs north-south through Kalaman, while Wall Road runs along the
inside of the city wall. To the south, you see the busy market square of
Kalaman, while the harbor is to the north, beyond the city gates.
The corpse of Riomar is lying here.
The corpse of Hypnos is lying here.
The corpse of a street cleaner is lying here.
A hulking, gray gargoyle, Dracen, is perched here like a statue.
<Apoc> Murdock the Male Hylar Dwarf is standing here. (aggressor) (flying)
. . . is outlined by a dim aura.
<Apoc> Grynald the Male Goblin is standing here. (aggressor) (flying)
(invisible)
<Apoc> Siulents Mite, Across the Nightingale Floor is standing here. (aggressor)
(flying) (invisible)
. . . is followed by a hovering ball of light.
137V 68.93% 23055C Exits:NESW>
Murdock rolls on the floor in a fit of laughter.
137V 68.93% 23055C Exits:NESW>
Grynald gets a dragon orb from the corpse of Riomar.
Grynald gets a skull flail from the corpse of Riomar.
Grynald gets a golden bracelet inlaid with emeralds from the corpse of Riomar.
Grynald gets a golden bracelet inlaid with emeralds from the corpse of Riomar.
Grynald gets a belt of black hydrascale from the corpse of Riomar.
Grynald gets a robe of the Gargoyle Clans from the corpse of Riomar.
Grynald gets a frosted tin shield from the corpse of Riomar.
Grynald gets a torc inlaid with fire-jewels from the corpse of Riomar.
Grynald gets a brown robe from the corpse of Riomar.
Grynald gets a dragonrider's talisman from the corpse of Riomar.
Grynald gets a necklace of ancient green dragon teeth from the corpse of Riomar.
Grynald is zapped by an ancient rune inscribed golden ring and instantly drops
it.
Grynald gets a putrid potion from the corpse of Riomar.
Grynald gets a putrid potion from the corpse of Riomar.
Grynald gets a putrid potion from the corpse of Riomar.
Grynald gets a putrid potion from the corpse of Riomar.
Grynald gets a putrid potion from the corpse of Riomar.
Grynald gets a putrid potion from the corpse of Riomar.
Grynald gets a putrid potion from the corpse of Riomar.
Grynald gets a putrid potion from the corpse of Riomar.
Grynald gets a glowing scroll of recall from the corpse of Riomar.
Grynald gets a glowing scroll of recall from the corpse of Riomar.
Grynald gets a large waterskin from the corpse of Riomar.
Grynald gets a small wooden chest from the corpse of Riomar.
137V 68.93% 23055C Exits:NESW> 'dragon orb!
You say 'dragon orb!'
137V 68.93% 23055C Exits:NESW>
Siulents gets a cold lantern from the corpse of Hypnos.
Siulents gets a thick black wand from the corpse of Hypnos.
Siulents gets an embossed jellyfish pouch from the corpse of Hypnos.
Siulents gets an ivory scroll case from the corpse of Hypnos.
Siulents gets a cloak of crimson robes from the corpse of Hypnos.
Siulents gets a pair of ivory vambraces from the corpse of Hypnos.
Siulents gets a pair of ivory gauntlets from the corpse of Hypnos.
Siulents gets a pair of magic shoes from the corpse of Hypnos.
Siulents gets a pair of ivory legplates from the corpse of Hypnos.
Siulents gets a suit of runed elf skin armor from the corpse of Hypnos.
Siulents gets an ancient ivory ring from the corpse of Hypnos.
Siulents gets a putrid potion from the corpse of Hypnos.
Siulents gets a putrid potion from the corpse of Hypnos.
Siulents gets a putrid potion from the corpse of Hypnos.
Siulents gets a putrid potion from the corpse of Hypnos.
Siulents gets a putrid potion from the corpse of Hypnos.
Siulents gets a putrid potion from the corpse of Hypnos.
Siulents gets a putrid potion from the corpse of Hypnos.
Siulents gets a glowing scroll of recall from the corpse of Hypnos.
Siulents gets a glowing scroll of recall from the corpse of Hypnos.
Siulents gets a jug of oil from the corpse of Hypnos.
Siulents gets a small wooden chest from the corpse of Hypnos.
*** Post Mortem Multiing Rant ***
Hypnos tells you 'wow with apocs'
Hypnos tells you 'how gay of you'
Riomar shouts 'enjoy dragon orb'
Riomar tells you 'wow so hypnos brings me to you and your with apocs'
Riomar tells you 'apoc luver now aye'
You tell Riomar 'lighten up its wipe time bro'
You tell Riomar 'dumb to even try to kill me anyway'
Riomar tells you 'shut up I cant wait to destory myths'
Riomar tells you 'now'
Riomar tells you 'sucks your apoc luver'
Riomar tells you 'cnat belive you would be with apoc '
Riomar tells you 'we kill them'
Riomar tells you 'and now your with them?'
Riomar tells you 'and help get back there gear for there trashy mages'
Riomar tells you 'wich we were trying to take awy'
Riomar tells you 'so'
Riomar tells you 'they kille dyou an made fun of myths'
Riomar tells you 'and you ruin are last days in chaso'
Riomar tells you 'which was my first 10 mins'
Riomar tells you 'thanks for ruining chaos'
Riomar tells you 'i cant wait to destroy you next wipe'
...
Hypnos tells you 'boy you made ruben angry'
Hypnos tells you 'why you helpin apocs ! anyways jerk!'
Hypnos tells you 'you attack us when we killed apoc? and your myth? pretty gay of
you'
Hypnos tells you 'real man would kill apocs'
You tell Hypnos 'dude stop whining its the wipe'
Hypnos tells you 'I shall help kill myths cuz of your stupid shit'
** in reference to his terrible multiing **
You tell Coiba 'wow dude'
You tell Coiba 'you're the reason this game sucks bro'
Coiba tells you 'news flash this game is dying anyways'
9 comments
P.S. hahaha@david aka riomar/coiba/hypnos
s
The Tollhouse
A wooden sign on a pole directs travellers to their destinations.
A fearsome blue dragon, Hobbs, is standing here, ignoring you. (red aura)
<RANK> Kalvyn, the Teeth in the Darkness is standing here, fighting Teriyaki. (flying) (red aura)
You see the outline of a life form here, carrying: a black mage's crest; the robes of darkness.
<CORE> Caldoren the Male Silvanesti is standing here. (flying) (invisible) (white aura)
. . . is surrounded by 3 shimmering spheres.
<CORE> Lord Obsydian, Master of Darkness is sitting here, fighting Kalvyn. (flying) (red aura)
<CORE> Dacoon, Commander of the Goblin Coretards is standing here. (flying) (invisible) (red aura)
<WILD> Master Quigon Jinn is standing here. (flying) (invisible)
. . . is surrounded by 4 duplicate images.
<CORE> Rala Lala, Owl Feather Princess is standing here. (flying) (invisible) (red aura)
. . . is followed by a hovering ball of light.
<CORE> Rheannon, Big Bully of CORE is standing here. (flying) (white aura)
. . . has a metallic luster.
<CORE> Teriyaki, Titillating Combination of Flavors is standing here, fighting Kalvyn. (flying) (invisible) (white aura)
<CORE> Lord Gelly, Master of the Underwater Kingdom is standing here. (flying) (invisible)
<CORE> Dakkon the Female Goblin is standing here. (flying) (invisible) (red aura)
Berkthgar the Bold, Settlestone's Northern Fury is standing here. (flying) (invisible) (red aura)
<CORE> Fifty the Male Gnome is standing here. (flying) (invisible) (red aura)
. . . has a metallic luster.
The Tollhouse
The corpse of Berkthgar is lying here.
The corpse of Dakkon is lying here.
The corpse of Phuzz is lying here.
The corpse of Obsydian is lying here.
The corpse of Fifty is lying here.
The corpse of Rheannon is lying here.
The corpse of Caldoren is lying here.
The corpse of Kalvyn is lying here.
The corpse of Hobbs the fearsome blue dragon is lying here.
A wooden sign on a pole directs travellers to their destinations.
Ain't nobody got time for chaos day logs!